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Demona Crystal

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Demona Crystal
Active
Magic
Buff
15 ranks
Demona Crystal
Form rays with cold air and fire at the enemy, immobiling the target with a 38% chance of freezing nearby enemy units for 1.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *110%.
Skill type
Buff
Target
Enemy
Range
0 m
Cast time
0 s
Cast delay
1 s
Duration
1.50 s
SP cost
90
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 15

Source: Aqua Elemental

Max-level result Water Damage Element Regeneration Lv. 5
+5%
Scaling rule
+1% × Element Regeneration level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–15
Metric
Max level Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
34
38
42
46
50
54
58
62
66
70
74
78
82
86
90
Cast time
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
15 s
15 s
15 s
15 s
15 s
15 s
13.50 s
12 s
10.50 s
9 s
7.50 s
6 s
4.50 s
3 s
1.50 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Description Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *250%. Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *240%. Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *230%. Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *220%. Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *210%. Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *200%. Form rays with cold air and fire at the enemy, immobiling the target with a 78% chance of freezing nearby enemy units for 13.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *190%. Form rays with cold air and fire at the enemy, immobiling the target with a 73% chance of freezing nearby enemy units for 12 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *180%. Form rays with cold air and fire at the enemy, immobiling the target with a 68% chance of freezing nearby enemy units for 10.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *170%. Form rays with cold air and fire at the enemy, immobiling the target with a 63% chance of freezing nearby enemy units for 9 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *160%. Form rays with cold air and fire at the enemy, immobiling the target with a 58% chance of freezing nearby enemy units for 7.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *150%. Form rays with cold air and fire at the enemy, immobiling the target with a 53% chance of freezing nearby enemy units for 6 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *140%. Form rays with cold air and fire at the enemy, immobiling the target with a 48% chance of freezing nearby enemy units for 4.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *130%. Form rays with cold air and fire at the enemy, immobiling the target with a 43% chance of freezing nearby enemy units for 3 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *120%. Form rays with cold air and fire at the enemy, immobiling the target with a 38% chance of freezing nearby enemy units for 1.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *110%.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 15

Frost Nova [Freeze] [with Aeisr Monument to break ice]

Enemy
Applied change
Restriction
Cannot be moved by effects
Status
Frozen

Aqua Elemental

Water Damage up
Self
Applied change
Water Damage
+5%
Formula: +1% × Element Regeneration level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide