- Max-level result Effect At Lv. 5
- Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *500% on a single enemy unit
- Scaling rule
- +80% × skill level + 100%
Dam Brass
Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *180% on a single enemy unit
- Skill type
- Attack
- Target
- Enemy
- Range
- 6 m
- Cast time
- 0.30 s
- Cast delay
- 0.30 s
- SP cost
- 16
- Damage
- 180%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 5 coefficient
- 500%
- ×5 per damage event · Lv. 1: 180% → Lv. 5: 500%
- Damage events per cast
- 1 damage event
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Damage |
500%
|
420%
|
340%
|
260%
|
180%
|
| SP cost |
16
|
16
|
16
|
16
|
16
|
| Cast time |
0.30 s
|
0.30 s
|
0.30 s
|
0.30 s
|
0.30 s
|
| Cast delay |
0.30 s
|
0.30 s
|
0.30 s
|
0.30 s
|
0.30 s
|
| Range |
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *500% on a single enemy unit
+80% × skill level + 100%
|
Effect: Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *420% on a single enemy unit
+80% × skill level + 100%
|
Effect: Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *340% on a single enemy unit
+80% × skill level + 100%
|
Effect: Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *260% on a single enemy unit
+80% × skill level + 100%
|
Effect: Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *180% on a single enemy unit
+80% × skill level + 100%
|
| Description | Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *500% on a single enemy unit | Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *420% on a single enemy unit | Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *340% on a single enemy unit | Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *260% on a single enemy unit | Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *180% on a single enemy unit |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Dam Brass
Applied change
- Explode after hitting the target, causing damage via high speed vibration. Inflict Neutral Physical DMG of M.ATK *500% on a single enemy unit
- Formula: +80% × skill level + 100%