- Max-level result Effect At Lv. 5
- Increase the percentage of the Five Ways' Attributes by 5
- Scaling rule
- +1 × skill level + 0
Five Ways - Training
Increase the percentage of the Five Ways' Attributes by 1
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Increase the percentage of the Five Ways' Attributes by 5
+1 × skill level + 0
|
Effect: Increase the percentage of the Five Ways' Attributes by 4
+1 × skill level + 0
|
Effect: Increase the percentage of the Five Ways' Attributes by 3
+1 × skill level + 0
|
Effect: Increase the percentage of the Five Ways' Attributes by 2
+1 × skill level + 0
|
Effect: Increase the percentage of the Five Ways' Attributes by 1
+1 × skill level + 0
|
| Description | Increase the percentage of the Five Ways' Attributes by 5 | Increase the percentage of the Five Ways' Attributes by 4 | Increase the percentage of the Five Ways' Attributes by 3 | Increase the percentage of the Five Ways' Attributes by 2 | Increase the percentage of the Five Ways' Attributes by 1 |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Five Ways - Training
Applied change
- Increase the percentage of the Five Ways' Attributes by 5
- Formula: +1 × skill level + 0