- Max-level result Effect At Lv. 5
- When taking DMG, reduce the target's SP of this DMG *0.5%
- Scaling rule
- +0.10 × skill level + 0
Light Armor
When taking DMG, reduce the target's SP of this DMG *0.1%
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: When taking DMG, reduce the target's SP of this DMG *0.5%
+0.10 × skill level + 0
|
Effect: When taking DMG, reduce the target's SP of this DMG *0.4%
+0.10 × skill level + 0
|
Effect: When taking DMG, reduce the target's SP of this DMG *0.3%
+0.10 × skill level + 0
|
Effect: When taking DMG, reduce the target's SP of this DMG *0.2%
+0.10 × skill level + 0
|
Effect: When taking DMG, reduce the target's SP of this DMG *0.1%
+0.10 × skill level + 0
|
| Description | When taking DMG, reduce the target's SP of this DMG *0.5% | When taking DMG, reduce the target's SP of this DMG *0.4% | When taking DMG, reduce the target's SP of this DMG *0.3% | When taking DMG, reduce the target's SP of this DMG *0.2% | When taking DMG, reduce the target's SP of this DMG *0.1% |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Light Armor
Applied change
- When taking DMG, reduce the target's SP of this DMG *0.5%
- Formula: +0.10 × skill level + 0