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RO Codex Adventurer's Index RO Codex ROM Eternal Love

Sword Parry

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Sword Parry
Active
Buff
10 levels
Sword Parry

Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 23%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.

Skill type
Buff
Target
Friend
Range
1 m
Cooldown
15 s
Cast delay
1.50 s
SP cost
50
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost
50
50
50
50
50
50
50
50
50
50
Cast time - - - - - - - - - -
Cooldown
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
1 m
1 m
1 m
1 m
1 m
1 m
1 m
1 m
1 m
1 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Harm Immune: +1,000%
Self
Harm Immune: +1,000%
Self
Harm Immune: +900%
Self
Harm Immune: +900%
Self
Harm Immune: +800%
Self
Harm Immune: +800%
Self
Harm Immune: +700%
Self
Harm Immune: +700%
Self
Harm Immune: +600%
Self
Harm Immune: +600%
Self
Harm Immune: +500%
Self
Harm Immune: +500%
Self
Harm Immune: +400%
Self
Harm Immune: +400%
Self
Harm Immune: +300%
Self
Harm Immune: +300%
Self
Harm Immune: +200%
Self
Harm Immune: +200%
Self
Harm Immune: +100%
Self
Harm Immune: +100%
Description Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 47%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 44%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 41%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 38%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 35%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 32%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 29%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 26%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category. Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 23%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Sword Parry

Possibly block damage, unable to move or attack

Self
Applied change
Harm Immune
+1,000%
Formula: +100% × skill level + 0%

Sword Parry (Spear)

Possibly block damage, unable to move or attack

Self
Applied change
Harm Immune
+1,000%
Formula: +100% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide