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Mental Blast

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Mental Blast
Active
Magic
Attack
10 ranks
Mental Blast
Unleashes telekineses within a certain range, inflicting 210 amounts of Neutral Magic Damage (M.Atk *2%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Skill type
Attack
Target
Enemy
Range
6 m
Cast time
4 s
Cooldown
4 s
Cast delay
1.50 s
Duration
3 s
SP cost
72
Damage
420%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,500%
×15 per damage event · Lv. 1: 420% → Lv. 10: 1,500%
Damage events per cast
5 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,500%
1,450%
1,120%
1,080%
1,040%
750%
720%
690%
440.00%
420%
Hits
5
5
4
4
4
3
3
3
2
2
SP cost
180
168
156
144
132
120
108
96
84
72
Cast time
8 s
8 s
6 s
6 s
6 s
4 s
4 s
4 s
4 s
4 s
Cooldown
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot act
Description Unleashes telekineses within a certain range, inflicting 300 amounts of Neutral Magic Damage (M.Atk *5%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 290 amounts of Neutral Magic Damage (M.Atk *5%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 280 amounts of Neutral Magic Damage (M.Atk *4%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 270 amounts of Neutral Magic Damage (M.Atk *4%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 260 amounts of Neutral Magic Damage (M.Atk *4%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 250 amounts of Neutral Magic Damage (M.Atk *3%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 240 amounts of Neutral Magic Damage (M.Atk *3%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 230 amounts of Neutral Magic Damage (M.Atk *3%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 220 amounts of Neutral Magic Damage (M.Atk *2%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral Unleashes telekineses within a certain range, inflicting 210 amounts of Neutral Magic Damage (M.Atk *2%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Earth Spike [Stun]

Stun: disable movement, stop restoring mana
Enemy
Applied change
Restriction
Cannot act
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide