- Max-level result Magic Attack At Lv. 10
- +150
- Scaling rule
- +15 × skill level + 0
- Affects
- Self
Increase own M.ATK by 15 and AA ATK by 100. AA has a 1% chance to be critical, dealing 110% Crit DMG.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
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| Description | Increase self magic attack by 75 points and 1000 points Auto Attack, there is a 10% probability of a critical hit when using normal attacks, causing 135% critical hit damage. | Increase self magic attack by 75 points and 900 points Auto Attack, there is a 9% probability of a critical hit when using normal attacks, causing 130% critical hit damage. | Increase self magic attack by 75 points and 800 points Auto Attack, there is a 8% probability of a critical hit when using normal attacks, causing 125% critical hit damage. | Increase self magic attack by 75 points and 700 points Auto Attack, there is a 7% probability of a critical hit when using normal attacks, causing 120% critical hit damage. | Increase self magic attack by 75 points and 600 points Auto Attack, there is a 6% probability of a critical hit when using normal attacks, causing 115% critical hit damage. | Increase own M.ATK by 75 and AA ATK by 500. AA has a 5% chance to be critical, dealing 110% Crit DMG. | Increase own M.ATK by 60 and AA ATK by 400. AA has a 4% chance to be critical, dealing 110% Crit DMG. | Increase own M.ATK by 45 and AA ATK by 300. AA has a 3% chance to be critical, dealing 110% Crit DMG. | Increase own M.ATK by 30 and AA ATK by 200. AA has a 2% chance to be critical, dealing 110% Crit DMG. | Increase own M.ATK by 15 and AA ATK by 100. AA has a 1% chance to be critical, dealing 110% Crit DMG. |