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Water Field

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Water Field
Active
Magic
Element Trap
10 ranks
Water Field

Creates a Water Field on a chosen area that increases 1% Water Element Dmg and 400 Max HP of teammates within the area. Water Field lasts 30 sec, only one Elemental Field can exist at a time

Skill type
Element Trap
Target
Friend
Range
6 m
Cast time
5 s
Cooldown
10 s
Cast delay
2 s
Duration
30 s
SP cost
50
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Max HP At Lv. 10
+4,000
Scaling rule
+400 × skill level + 0
Affects
Self, Party
Max-level result Water Damage At Lv. 10
+10%
Scaling rule
+1% × skill level + 0%
Affects
Self, Party
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
95
90
85
80
75
70
65
60
55
50
Cast time
7.50 s
7 s
6.50 s
6 s
5.50 s
5 s
5 s
5 s
5 s
5 s
Cooldown
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Duration
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self, Party
Max HP: +4,000 +400 × skill level + 0 Water Damage: +10% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +3,600 +400 × skill level + 0 Water Damage: +9% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +3,200 +400 × skill level + 0 Water Damage: +8% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +2,800 +400 × skill level + 0 Water Damage: +7.00% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +2,400 +400 × skill level + 0 Water Damage: +6% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +2,000 +400 × skill level + 0 Water Damage: +5% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +1,600 +400 × skill level + 0 Water Damage: +4% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +1,200 +400 × skill level + 0 Water Damage: +3% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +800 +400 × skill level + 0 Water Damage: +2% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self, Party
Max HP: +400 +400 × skill level + 0 Water Damage: +1% +1% × skill level + 0%
Self, Party
Status: Water sector
Self, Party
Status: Sage's Handbook [1][Tier 5] Effect
Self, Party
Skill Damage Reduction: +5%
Self, Party
Status: Water Field effect
Enemy
Status: Water Field effect
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Description Creates a Water Field on a chosen area that increases 10% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 10%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time Creates a Water Field on a chosen area that increases 9% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 8%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time Creates a Water Field on a chosen area that increases 8% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 6%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time Creates a Water Field on a chosen area that increases 7% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 4%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time Creates a Water Field on a chosen area that increases 6% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 2%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time Creates a Water Field on a chosen area that increases 5% Water Element Dmg and 2000 Max HP of teammates within the area. Water Field lasts 30 sec, only one Elemental Field can exist at a time Creates a Water Field on a chosen area that increases 4% Water Element Dmg and 1600 Max HP of teammates within the area. Water Field lasts 30 sec, only one Elemental Field can exist at a time Creates a Water Field on a chosen area that increases 3% Water Element Dmg and 1200 Max HP of teammates within the area. Water Field lasts 30 sec, only one Elemental Field can exist at a time Creates a Water Field on a chosen area that increases 2% Water Element Dmg and 800 Max HP of teammates within the area. Water Field lasts 30 sec, only one Elemental Field can exist at a time Creates a Water Field on a chosen area that increases 1% Water Element Dmg and 400 Max HP of teammates within the area. Water Field lasts 30 sec, only one Elemental Field can exist at a time
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Water Field

Self, Party
Applied change
Max HP
+4,000
Formula: +400 × skill level + 0
Water Damage
+10%
Formula: +1% × skill level + 0%

Water sector

Self, Party
Applied change
Applied Buff
Status
Water sector

Sage's Handbook [1][Tier 5] Effect

Self, Party
Applied change
Applied Buff
Status
Sage's Handbook [1][Tier 5] Effect

灭世之书[第五档]效果

Self, Party
Applied change
Skill Damage Reduction
+5%

Water Field effect

Self, Party
Applied change
Applied Buff
Status
Water Field effect

Water Field effect

Enemy
Applied change
Applied Buff
Status
Water Field effect

Water Field [Freezing]

Enemy
Applied change
Restriction
Cannot be moved by effects
Status
Frozen

Poisonous Weapon [Poisoned]

Enemy
Applied change
Physical Defense
-25%

Poisonous Weapon [Poisoned]

New Poison: decrease Def, stop restoring MP, loses HP. Cannot be removed

Enemy
Applied change
Hp Reduce
Maximum stacks
3
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide