- Max-level result Flee At Lv. 5
- +40
- Scaling rule
- +8 × skill level + 0
- Affects
- Self, Party
Creates a Wind Field on a chosen area that increases 1% Wind Element Dmg and 8 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| SP cost |
70
|
65
|
60
|
55
|
50
|
| Cast time |
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
| Cooldown |
10 s
|
10 s
|
10 s
|
10 s
|
10 s
|
| Cast delay |
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
| Duration |
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
| Range |
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
| Description | Creates a Wind Field on a chosen area that increases 5% Wind Element Dmg and 40 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time | Creates a Wind Field on a chosen area that increases 4% Wind Element Dmg and 32 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time | Creates a Wind Field on a chosen area that increases 3% Wind Element Dmg and 24 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time | Creates a Wind Field on a chosen area that increases 2% Wind Element Dmg and 16 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time | Creates a Wind Field on a chosen area that increases 1% Wind Element Dmg and 8 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time |
New Poison: decrease Def, stop restoring MP, loses HP. Cannot be removed