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Phantom Thrust

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Phantom Thrust
Active
Magic
Attack
10 ranks
Phantom Thrust

Attacks an enemy in the distance and pulls it close, dealing Atk 500% damage. Requires a spear class weapon

Skill type
Attack
Target
Enemy
Range
4 m
Cast time
2 s
Cooldown
4 s
Cast delay
1 s
SP cost
21
Damage
500%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
860%
×8.60 per damage event · Lv. 1: 500% → Lv. 10: 860%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Deep Cut [Peak]

Max-level result Physical Defense At Lv. 10
-1%
Scaling rule
Configured client value -1%
Affects
Enemy

Source: Frenzy

Max-level result Dark Damage At Lv. 10
+0.04%
Scaling rule
Configured client value +0.04%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
860%
820.00%
780%
740%
700%
660%
620%
580%
540%
500%
SP cost
39
37
35
33
31
29
27
25
23
21
Cast time
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cooldown
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
6 m
6 m
5 m
5 m
5 m
5 m
4 m
4 m
4 m
4 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Description Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 820% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 780% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 740% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 700% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 660% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 620% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 580% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 540% damage. Requires a spear class weapon Attacks an enemy in the distance and pulls it close, dealing Atk 500% damage. Requires a spear class weapon
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Deep Cut

Takes more damage from Knight Spear skills

Enemy
Applied change
Maximum stacks
5

Deep Cut [Peak]

Decrease Def

Enemy
Applied change
Physical Defense
-1%
Formula: Configured client value -1%
Maximum stacks
5

Frenzy

Ghost ATK increase

Self
Applied change
Dark Damage
+0.04%
Formula: Configured client value +0.04%
Sync Max Layer
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide