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Gentle Touch - Cure

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Gentle Touch - Cure
Active
Magic
Buff
10 ranks
Gentle Touch - Cure
Using special pressure point techniques, recovers 600 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 8% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
Skill type
Buff
Target
Friend
Range
7 m
Cast delay
1.50 s
SP cost
24
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Gentle Touch - Reborn

Max-level result Physical Defense at 3 stacks Reborn Lv. 10
+600
Scaling rule
3 stacks × (+20 × Reborn level + 0)
Affects
Self

Source: Gentle Touch - Reborn

Max-level result Physical Defense at 3 stacks Reborn - DEF Lv. 3
+9%
Scaling rule
3 stacks × (+1% × Reborn - DEF level + 0%)
Affects
Self

Source: Gentle Touch - Reborn

Max-level result Magic Defense at 3 stacks Reborn Lv. 10
+300
Scaling rule
3 stacks × (+10 × Reborn level + 0)
Affects
Self

Source: Gentle Touch - Reborn

Max-level result Magic Defense at 3 stacks Reborn - DEF Lv. 3
+9%
Scaling rule
3 stacks × (+1% × Reborn - DEF level + 0%)
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
52
48
44
40
36
32
30
28
26
24
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Physical Defense per stack: +200 Physical Defense at 3 stacks: +600 3 stacks × (+20 × Reborn level + 0) Physical Defense per stack: +3% Physical Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Magic Defense per stack: +100 Magic Defense at 3 stacks: +300 3 stacks × (+10 × Reborn level + 0) Magic Defense per stack: +3% Magic Defense at 3 stacks: +9% 3 stacks × (+1% × Reborn - DEF level + 0%) Maximum stacks: 3
Description Using special pressure point techniques, recovers 1250 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 65% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1200 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 60% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1150 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 55% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1100 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 50% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1050 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 45% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1000 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 40% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 900 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 32% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 800 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 24% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 700 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 16% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 600 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 8% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Gentle Touch - Cure

Party, Self
Applied change
Remove negative statuses
Random statuses
12
Eligible statuses
Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness

Gentle Touch - Reborn

Increase DEF and M.DEF
Self
Applied change
Physical Defense per stack
+200
Physical Defense at 3 stacks
+600
Formula: 3 stacks × (+20 × Reborn level + 0)
Physical Defense per stack
+3%
Physical Defense at 3 stacks
+9%
Formula: 3 stacks × (+1% × Reborn - DEF level + 0%)
Magic Defense per stack
+100
Magic Defense at 3 stacks
+300
Formula: 3 stacks × (+10 × Reborn level + 0)
Magic Defense per stack
+3%
Magic Defense at 3 stacks
+9%
Formula: 3 stacks × (+1% × Reborn - DEF level + 0%)
Maximum stacks
3
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide