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Discipline of Justice

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Discipline of Justice
Passive
Passive
3 ranks
Discipline of Justice

Increases Royal Guard’s resistance to curse, poison and fear by10%. (Resistance includes reducing hit rate and duration)

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 3
Max-level result Fear Resistance At Lv. 3
+30.00%
Scaling rule
+10% × skill level + 0%
Affects
Self
Max-level result Curse Resistance At Lv. 3
+30.00%
Scaling rule
+10% × skill level + 0%
Affects
Self
Max-level result Poison Resistance At Lv. 3
+30.00%
Scaling rule
+10% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–3
Metric
Max level Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
Applied effects
Self
Fear Resistance: +30.00% +10% × skill level + 0% Curse Resistance: +30.00% +10% × skill level + 0% Poison Resistance: +30.00% +10% × skill level + 0%
Self
Fear Resistance: +20% +10% × skill level + 0% Curse Resistance: +20% +10% × skill level + 0% Poison Resistance: +20% +10% × skill level + 0%
Self
Fear Resistance: +10% +10% × skill level + 0% Curse Resistance: +10% +10% × skill level + 0% Poison Resistance: +10% +10% × skill level + 0%
Description Increases Royal Guard’s resistance to curse, poison and fear by30%. (Resistance includes reducing hit rate and duration) Increases Royal Guard’s resistance to curse, poison and fear by20%. (Resistance includes reducing hit rate and duration) Increases Royal Guard’s resistance to curse, poison and fear by10%. (Resistance includes reducing hit rate and duration)
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 3

Discipline of Justice

Self
Applied change
Fear Resistance
+30.00%
Formula: +10% × skill level + 0%
Curse Resistance
+30.00%
Formula: +10% × skill level + 0%
Poison Resistance
+30.00%
Formula: +10% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide