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Demonic Fire

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Demonic Fire
Active
Physical
Attack
10 ranks
Demonic Fire
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 200% Atk damage with a 3% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
Skill type
Attack
Target
Enemy
Range
6 m
Cooldown
2 s
Cast delay
1.50 s
Duration
40 s
SP cost
10
Damage
200%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
560%
×5.60 per damage event · Lv. 1: 200% → Lv. 10: 560%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Demonic Fire (Strong fire damage increased)

Max-level result Fire Damage Reduction Searing Storm Lv. 5
-15%
Scaling rule
-3% × Searing Storm level + 0%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
560%
520%
480%
440.00%
400%
360%
320%
280%
240%
200%
SP cost
28
26
24
22
20
18
16
14
12
10
Cooldown
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
40 s
40 s
40 s
40 s
40 s
40 s
40 s
40 s
40 s
40 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +560%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +520%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +480%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +440%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +400%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +360%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +320%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +280%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +240%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: -15% -3% × Searing Storm level + 0%
Self
Status: Demonic Fire Fire damage increased. Demonic Fire Fire damage increased.: +200%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Description Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 560% Atk damage with a 30% chance to Burn. The sea of fire lasts 40s. Up to 3 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 520% Atk damage with a 27% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 480% Atk damage with a 24% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 440% Atk damage with a 21% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 400% Atk damage with a 18% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 360% Atk damage with a 15% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 320% Atk damage with a 12% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 280% Atk damage with a 9% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 240% Atk damage with a 6% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 200% Atk damage with a 3% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Demonic Fire (Strong fire damage increased)

Enemy
Applied change
Fire Damage Reduction
-15%
Formula: -3% × Searing Storm level + 0%

Demonic Fire Fire damage increased.

Self
Applied change
Applied Buff
Status
Demonic Fire Fire damage increased.
Demonic Fire Fire damage increased.
+560%

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Burning Bleeding Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%

Begetter - Demonic Fire (Burning State)

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Begetter - Demonic Fire (Burning Damage)

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide