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Greed

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Greed
Passive
Passive
10 ranks
Greed
Increases normal materials gained in adventure by 2 and the chance of not spending an Adventure Riceball is increased by 1%
Skill type
Passive
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Applied effects
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Pet / Master, Self
Description Increases normal materials gained in adventure by 11 and the chance of not spending an Adventure Riceball is increased by 10% Increases normal materials gained in adventure by 10 and the chance of not spending an Adventure Riceball is increased by 9% Increases normal materials gained in adventure by 9 and the chance of not spending an Adventure Riceball is increased by 8% Increases normal materials gained in adventure by 8 and the chance of not spending an Adventure Riceball is increased by 7% Increases normal materials gained in adventure by 7 and the chance of not spending an Adventure Riceball is increased by 6% Increases normal materials gained in adventure by 6 and the chance of not spending an Adventure Riceball is increased by 5% Increases normal materials gained in adventure by 5 and the chance of not spending an Adventure Riceball is increased by 4% Increases normal materials gained in adventure by 4 and the chance of not spending an Adventure Riceball is increased by 3% Increases normal materials gained in adventure by 3 and the chance of not spending an Adventure Riceball is increased by 2% Increases normal materials gained in adventure by 2 and the chance of not spending an Adventure Riceball is increased by 1%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Environmental Protection

Pet / Master, Self
Applied change
Pet Adventure

Thrift

Pet / Master, Self
Applied change
Pet Adventure
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide