Environmental Protection
Applied change
Increases number of normal materials gained in adventure by 2 & Quality Material (such as Gold Sand) by 1
No resolved job relation is available.
No prerequisite skill is required.
| Metric |
Max level
Level 10
|
Level 9
Level 9
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Level 8
Level 8
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Level 7
Level 7
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Level 6
Level 6
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Level 5
Level 5
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Level 4
Level 4
|
Level 3
Level 3
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Level 2
Level 2
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Level 1
Level 1
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| Damage | - | - | - | - | - | - | - | - | - | - |
| Hits | - | - | - | - | - | - | - | - | - | - |
| SP cost | - | - | - | - | - | - | - | - | - | - |
| Cast time | - | - | - | - | - | - | - | - | - | - |
| Cooldown | - | - | - | - | - | - | - | - | - | - |
| Cast delay | - | - | - | - | - | - | - | - | - | - |
| Range | - | - | - | - | - | - | - | - | - | - |
| Skill points | - | - | - | - | - | - | - | - | - | - |
| Applied effects |
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| Description | Increases number of normal materials gained in adventure by 11 & Quality Material (such as Gold Sand) by 6 | Increases number of normal materials gained in adventure by 10 & Quality Material (such as Gold Sand) by 5 | Increases number of normal materials gained in adventure by 9 & Quality Material (such as Gold Sand) by 5 | Increases number of normal materials gained in adventure by 8 & Quality Material (such as Gold Sand) by 4 | Increases number of normal materials gained in adventure by 7 & Quality Material (such as Gold Sand) by 4 | Increases number of normal materials gained in adventure by 6 & Quality Material (such as Gold Sand) by 3 | Increases number of normal materials gained in adventure by 5 & Quality Material (such as Gold Sand) by 3 | Increases number of normal materials gained in adventure by 4 & Quality Material (such as Gold Sand) by 2 | Increases number of normal materials gained in adventure by 3 & Quality Material (such as Gold Sand) by 2 | Increases number of normal materials gained in adventure by 2 & Quality Material (such as Gold Sand) by 1 |