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Revenant Osiris

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Revenant Osiris
Revenant MVP
Level 135
Revenant Osiris

One of the main gods of the ancient kingdom, who ruled the Dead. He is said to be the owner of the pyramid. It is said that it's sloppy in life, basically relying on Ithys to take care of him...

Race: Undead
Element: Undead
Size: Medium
32 drops
12 variants
Combat overview
The main offensive, defensive, accuracy, and survival values.
Max HP
150,339,000
Physical attack
7,385
Magic attack
2,575
Physical defense
3,972
Magic defense
1,324
Hit
1,124
Flee
290
Combat details
Core attributes and battle behavior that affect fighting this monster.
Attributes
STR
148
AGI
101
DEX
267
LUK
143
Battle behavior
Attack speed
0.8
Movement speed
125
Attack range
2
Defeat rewards
Experience earned when this monster is defeated.
Base EXP
1
Job EXP
1
Adventure EXP
127
Drop Items
Cards, items, and currency currently linked to this monster.
32 drops
Cards
Items and currency
Zeny Zeny
×22,163
Zeny · Currency
Money made of silver. Created by gods, this currency is now commonly used in the Nine Realms.
After Christmas After Christmas Consumables · Reward A wizard music record. With it, You can order songs in the music box spot newly designed by Kafra. Oridecon Oridecon Enhance equipment · Reward The mysterious metal known as Oridecon, harder than anything so it can be refined by blacksmith Hollgrehenn in Prontera. Mithril Stone Mithril Stone
×5
Enhance equipment · Reward
Rare minerals containing mysterious powers, They are said to come from the sky, From which Mithril can be extracted.
Muspel Flint Muspel Flint Ancient Relic Shard · Reward From the Fire Kingdom located south of the Ginunaga, it bears a scorching, destructive force. Rainbow Gem Rainbow Gem Ancient Relic Shard · Reward A gem formed from rainbow's light. It changes color following the maker's will. Tears of the Rhine Maiden Tears of the Rhine Maiden Ancient Relic Shard · Reward When the Obeaune lost its gold, its tears turned into Pearls. Mellow and beautiful, they bear the power of sorrow and curse. Rhine Gold Rhine Gold Ancient Relic Shard · Reward At the bottom of the Rhine gold was once hidden. It was stolen by a heartless man and our world lost its shine. Louen Inscription Tablet Louen Inscription Tablet Ancient Relic Shard · Reward A slab with Louen inscription, it bears magic power thus is often used to make powerful amulets. Sunlight Dust Sunlight Dust Ancient Relic Shard · Reward Dust extracted from the sunlight by Aeisr Gods. It can be used directly or as a Material for its magical effect. Moonlight Dust Moonlight Dust Ancient Relic Shard · Reward Dust extracted from the moonlight by Aeisr Gods. It can be used directly or as a material for its magical effect. Starlight Dust Starlight Dust Ancient Relic Shard · Reward Dust extracted from the starlight by Aeisr Gods. It can be used directly or as a Material for its magical effect. Siren’s Bone Siren’s Bone Ancient Relic Shard · Reward Bones of a deceased siren. A vague Voice of Charm can be heard when waves beat the shore. Golden Mane Savage’s Leather Golden Mane Savage’s Leather Ancient Relic Shard · Reward Feather taken from the fabled Savage King Gullinbursti. Neither swords nor spears can penetrate it. Neither fire nor water can damage it. Extremely tough and tensile. Niflheim Fog Crystal Niflheim Fog Crystal Ancient Relic Shard · Reward Mineral unique to Niflheim, a crystal formed from the most frightful and coldest fog in the Realm of the Dead. Refined Divine Steel Refined Divine Steel Ancient Relic Shard · Reward Steel thoroughly tempered by dwarf craftsmen in Svartalfheim, widely known across the divine realm for its rigidity. Aeisr Mithril Aeisr Mithril Ancient Relic Shard · Reward Silver ore mined in Asgard, bright like the stars. It's often made into bangles, necklaces and other jewelry pieces. Golden Mane Savage’s Tusks Golden Mane Savage’s Tusks Ancient Relic Shard · Reward The fangs of the Fabled Savage King Gullinbursti, thick and ferocious with a cold shine. Ultimate Ancient Relic Shards Ultimate Ancient Relic Shards Consumables · Reward An artifact shard yet to be appraised. It's not intact, but you can still fell the surging divine power in it. Blood Tears [1] Blood Tears [1] Weapon - Katar · Reward A Katars with a bloodletting slot. The wounds are wide and difficult to heal, which creates huge injuries. Army Knife [2] Army Knife [2] Weapon - Dagger · Reward Knives made of Damascus steel. When it reflects the light source, You can see the pattern of waves, which is very beautiful. Matyr's Leash Matyr's Leash Accessory · Reward A chain on the neck of Matyr. It is said to be related to the Matyr's ability. Yggdrasil Berry Yggdrasil Berry Potion / Effect · Reward A leaf of Yggdrasil which created the world, it has a bewilderingly fresh taste and unexpected effects on the body. It can instantly restore all HP. If used during PVP, the HP Regen will reduce and CD time will be longer. Crown [1] Blueprint Crown [1] Blueprint Blueprint · Reward The wearer of this crown becomes more clear-headed. It contains magic that assists mental power. Royal majesty Blueprint Royal majesty Blueprint Blueprint · Reward From the ground, from the past, the ancient royal treasures are asleep, you can take them away, as long as you are not afraid of the same ancient royal majesty. Evil Horn Evil Horn
×5
Crafting material · Reward
A goat horn that symbolizes the devil. I wonder what you can make with it?
Bloody Rune Bloody Rune Crafting material · Reward Blood-colored and with wheels inside. It is a rare material that can be used to craft high grade headwear. Time Twister Time Twister Crafting material · Reward The Clock of Destiny's components are scattered in places where time is stagnant. They contain dangerous energy. Gram Dust Gram Dust Crafting material · Reward The soul sealed in the Card, formed after thousands of years of precipitation, is a material that can be used to synthesize Cards, obtained by Card Salvage.
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How to use this target profile
Build for Revenant Osiris using its Undead element, Undead race, Medium size, Revenant MVP profile. Compare Physical DEF and Magic DEF, then apply the matching race, size, element, and class modifiers. Read the related player guide