1 difficulty option · Lv 150 · Up to 1 player
- Recommended level
- Lv 150
- Party
- Up to 1 player
[Instance Process] After many years, the Geffen Magic Tournament is being held again! This competition welcomes all aspiring individuals, regardless of Class or faction. As long as you have Courage and are Wise, you are invited to participate in this Magic Tournament. [Dungeon Rules] 1. After the battle begins, you will consecutively face four teams in combat. Defeating all members of an opposing team constitutes a victory for that round. The tournament committee will immediately issue the victory rewards for that round, but each account can only claim the reward once. 2. If the Adventurer team is completely defeated during combat, it will be considered a failure for that round. No victory rewards or points will be granted, and the dungeon will reset to the state before the start of that round's battle. 3. During combat, the tournament committee will evaluate the Adventurer team's performance. The evaluation will be based on three dimensions: the time required for victory, the total damage taken by the team, and the number of Revives. Points will be deducted based on these criteria—the longer the time taken, the higher the total damage, and the more Revives used, the lower the final score. 4. Before the competition officially begins, the team leader can consult the Host to select additional rules for the match, including adjusting the opponents' strength or choosing specific affixes to enhance or limit actions for both sides. These choices will impact the scoring multiplier, so the team leader should choose carefully. 5. Each victory in a round of combat earns one point, with all team members receiving the same score. If the score achieved is the highest in the Adventurer's history, the committee will update the record. The final score is calculated by summing up the highest historical scores from all four battles. The score results will not affect the receipt of victory rewards. 6. Each season lasts for two weeks. At the end of the season, all Adventurers will be ranked based on their final scores, and ranking rewards will be distributed according to percentile rankings. If Adventurers have the same final score, they will receive the same ranking reward. Adventurers with no points will not be ranked. 7. Once the first wave of combat begins, Adventurers can no longer follow others to enter the dungeon. Within the dungeon, Adventurers can freely switch their Class before each wave of combat starts, but cannot change their Class during combat. 8. Note: For damage calculations, the Magic Tournament will be treated as a PvP dungeon. The opposing teams will be considered hostile Adventurers, and items such as Honey, which are prohibited in PvP Rank matches, will also be prohibited in the Magic Tournament.