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White Barrier — Inherited

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Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
White Barrier
Inherited version
Active
Magic
Buff
10 ranks
White Barrier
Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 1.2 seconds. Cooldown Time is fixed and cannot be shortened.
Skill type
Buff
Target
Friend
Range
6 m
Cast time
4 s
Cooldown
19.50 s
Cast delay
0.50 s
Duration
1.20 s
SP cost
80
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
260
240
220
200
180
160
140
120
100
80
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
15 s
15.50 s
16 s
16.50 s
17 s
17.50 s
18 s
18.50 s
19 s
19.50 s
Cast delay
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
Duration
3 s
2.80 s
2.60 s
2.40 s
2.20 s
2 s
1.80 s
1.60 s
1.40 s
1.20 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Applied effects
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Self
Restriction: Cannot move
Description Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 3 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 2.8 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 2.6 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 2.4 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 2.2 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 2 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 1.8 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 1.6 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 1.4 seconds. Cooldown Time is fixed and cannot be shortened. Wrap yourself in a thin and translucent psychic shield, making yourself immune to all damage except Ghost damage (does not include HP Loss). You cannot move in this state, which lasts for 1.2 seconds. Cooldown Time is fixed and cannot be shortened.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

White Barrier

Self
Applied change
Restriction
Cannot move
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide