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Clearance — Inherited

Back to inheritance
Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Clearance
Inherited version
Active
Magic
Buff
10 ranks
Clearance
Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
Skill type
Buff
Target
Friend| Enemy
Range
9 m
Cast delay
1.50 s
SP cost
54
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
54
54
54
54
54
54
54
54
54
54
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
Applied effects
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse, Freeze, Stone Curse, Stun, Silence, HP Loss, Burning Bleeding Effect
Party, Self
Debuffs removed: 1 per trigger
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse, Freeze, Stone Curse, Stun, Silence, HP Loss, Burning Bleeding Effect
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse, Freeze, Stone Curse, Stun, Silence, HP Loss
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse, Freeze, Stone Curse, Stun, Silence
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse, Freeze, Stone Curse, Stun
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse, Freeze, Stone Curse
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse, Freeze
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep, Curse
Party, Self
Random statuses: 2 Eligible statuses: Darkness, Sleep
Party, Self
Random statuses: 2 Eligible statuses: Darkness
Description Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled. Has a 100% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Clearance

Party, Self
Applied change
Remove negative statuses
Random statuses
2
Eligible statuses
Darkness
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide