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Rumble — Inherited

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Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Rumble
Inherited version
Active
Physical
Heal
10 ranks
Rumble
Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*5 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses.
Skill type
Heal
Target
Team
Range
0 m
Cast time
3 s
Cooldown
10.50 s
Cast delay
2 s
SP cost
40
Damage
500%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
5,000%
×50 per damage event · Lv. 1: 500% → Lv. 10: 5,000%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
5,000%
4,500%
4,000%
3,500%
3,000%
2,500%
2,000%
1,500%
1,000%
500%
SP cost
40
40
40
40
40
40
40
40
40
40
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
6 s
6.50 s
7 s
7.50 s
8 s
8.50 s
9 s
9.50 s
10 s
10.50 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Applied effects
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Self, Party
Random statuses: 6 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
Description Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*50 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*45 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*40 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*35 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*30 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*25 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*20 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*15 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*10 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses. Emit a pleasant purring sound to heal all teammates within a 5-meter radius, restoring (BaseLv/50+1)*Int*5 HP, and removing poison/bleeding/burn/immobilization/curse/darkness statuses.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Groom (Remove Abnormal Status)

Self, Party
Applied change
Remove negative statuses
Random statuses
6
Eligible statuses
Poison, HP Loss, Burning Bleeding Effect, Slow, Curse, Darkness
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide