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Glowing Bliss II — Inherited

Back to inheritance
Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Glowing Bliss II
Inherited version
Passive
10 ranks
Glowing Bliss II
Each time damage is taken from an attack, 5.5% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds.
Duration
10 s
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Duration
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
Applied effects
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Self
Is Recalc: +1 Maximum stacks: 15
Description Each time damage is taken from an attack, 10% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 9.5% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 9% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 8.5% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 8% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 7.5% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 7% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 6.5% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 6% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds. Each time damage is taken from an attack, 5.5% of that damage is converted into temporary Max HP, stacking up to 15 times and lasting for 10 seconds.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Body of Immortality(Max HP)

Increase Max HP
Self
When Hit by an attack
Applied change
Is Recalc
+1
Maximum stacks
15
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide