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Discipline of Justice II — Inherited

Back to inheritance
Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Discipline of Justice II
Inherited version
Passive
10 ranks
Discipline of Justice II
Increase 11% Abnormal Status Resist
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Discipline of Justice

Max-level result Status Resistance At Lv. 10
+20%
Scaling rule
+1% × skill level + 10%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Applied effects
Self
Status Resistance: +20% +1% × skill level + 10%
Self
Status Resistance: +19% +1% × skill level + 10%
Self
Status Resistance: +18% +1% × skill level + 10%
Self
Status Resistance: +17% +1% × skill level + 10%
Self
Status Resistance: +16% +1% × skill level + 10%
Self
Status Resistance: +15.00% +1% × skill level + 10%
Self
Status Resistance: +14.00% +1% × skill level + 10%
Self
Status Resistance: +13% +1% × skill level + 10%
Self
Status Resistance: +12.00% +1% × skill level + 10%
Self
Status Resistance: +11% +1% × skill level + 10%
Description Increase 20% Abnormal Status Resist Increase 19% Abnormal Status Resist Increase 18% Abnormal Status Resist Increase 17% Abnormal Status Resist Increase 16% Abnormal Status Resist Increase 15% Abnormal Status Resist Increase 14% Abnormal Status Resist Increase 13% Abnormal Status Resist Increase 12% Abnormal Status Resist Increase 11% Abnormal Status Resist
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Discipline of Justice

Self
Applied change
Status Resistance
+20%
Formula: +1% × skill level + 10%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide