- Max-level result Effect At Lv. 10
- For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second.
- Scaling rule
- +0.10 × skill level + 0; +5% × skill level + 0%
Bloodmoon
For every 5% of the enemy's life lost, the damage dealt to them increases by 0.1%. Upon killing an enemy, you recover (remaining life of the target before death * 5%) life. This effect can occur at most once per second.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Applied effects |
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.9%. Upon killing an enemy, you recover (remaining life of the target before death * 45%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.8%. Upon killing an enemy, you recover (remaining life of the target before death * 40%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.7%. Upon killing an enemy, you recover (remaining life of the target before death * 35%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.6%. Upon killing an enemy, you recover (remaining life of the target before death * 30%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.5%. Upon killing an enemy, you recover (remaining life of the target before death * 25%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.4%. Upon killing an enemy, you recover (remaining life of the target before death * 20%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.3%. Upon killing an enemy, you recover (remaining life of the target before death * 15%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.2%. Upon killing an enemy, you recover (remaining life of the target before death * 10%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.1%. Upon killing an enemy, you recover (remaining life of the target before death * 5%) life. This effect can occur at most once per second.
+0.10 × skill level + 0; +5% × skill level + 0%
|
| Description | For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.9%. Upon killing an enemy, you recover (remaining life of the target before death * 45%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.8%. Upon killing an enemy, you recover (remaining life of the target before death * 40%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.7%. Upon killing an enemy, you recover (remaining life of the target before death * 35%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.6%. Upon killing an enemy, you recover (remaining life of the target before death * 30%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.5%. Upon killing an enemy, you recover (remaining life of the target before death * 25%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.4%. Upon killing an enemy, you recover (remaining life of the target before death * 20%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.3%. Upon killing an enemy, you recover (remaining life of the target before death * 15%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.2%. Upon killing an enemy, you recover (remaining life of the target before death * 10%) life. This effect can occur at most once per second. | For every 5% of the enemy's life lost, the damage dealt to them increases by 0.1%. Upon killing an enemy, you recover (remaining life of the target before death * 5%) life. This effect can occur at most once per second. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Bloodmoon
Applied change
- For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second.
- Formula: +0.10 × skill level + 0; +5% × skill level + 0%