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Bloodmoon — Inherited

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Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Bloodmoon
Inherited version
Passive
10 ranks
Bloodmoon
For every 5% of the enemy's life lost, the damage dealt to them increases by 0.1%. Upon killing an enemy, you recover (remaining life of the target before death * 5%) life. This effect can occur at most once per second.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second.
Scaling rule
+0.10 × skill level + 0; +5% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Applied effects
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.9%. Upon killing an enemy, you recover (remaining life of the target before death * 45%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.8%. Upon killing an enemy, you recover (remaining life of the target before death * 40%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.7%. Upon killing an enemy, you recover (remaining life of the target before death * 35%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.6%. Upon killing an enemy, you recover (remaining life of the target before death * 30%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.5%. Upon killing an enemy, you recover (remaining life of the target before death * 25%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.4%. Upon killing an enemy, you recover (remaining life of the target before death * 20%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.3%. Upon killing an enemy, you recover (remaining life of the target before death * 15%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.2%. Upon killing an enemy, you recover (remaining life of the target before death * 10%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Effect: For every 5% of the enemy's life lost, the damage dealt to them increases by 0.1%. Upon killing an enemy, you recover (remaining life of the target before death * 5%) life. This effect can occur at most once per second. +0.10 × skill level + 0; +5% × skill level + 0%
Description For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.9%. Upon killing an enemy, you recover (remaining life of the target before death * 45%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.8%. Upon killing an enemy, you recover (remaining life of the target before death * 40%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.7%. Upon killing an enemy, you recover (remaining life of the target before death * 35%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.6%. Upon killing an enemy, you recover (remaining life of the target before death * 30%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.5%. Upon killing an enemy, you recover (remaining life of the target before death * 25%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.4%. Upon killing an enemy, you recover (remaining life of the target before death * 20%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.3%. Upon killing an enemy, you recover (remaining life of the target before death * 15%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.2%. Upon killing an enemy, you recover (remaining life of the target before death * 10%) life. This effect can occur at most once per second. For every 5% of the enemy's life lost, the damage dealt to them increases by 0.1%. Upon killing an enemy, you recover (remaining life of the target before death * 5%) life. This effect can occur at most once per second.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Bloodmoon

Applied change
Passive Effect
For every 5% of the enemy's life lost, the damage dealt to them increases by 1%. Upon killing an enemy, you recover (remaining life of the target before death * 50%) life. This effect can occur at most once per second.
Formula: +0.10 × skill level + 0; +5% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide