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Redemption of Fallen Night — Inherited

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Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Redemption of Fallen Night
Inherited version
Passive
10 ranks
Redemption of Fallen Night
Upon death, bursts of life energy to restore 10% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 28 seconds.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Applied effects
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Self
Chance: 100% Triggered skill: Savior's Flower Triggered range: 9 m
Description Upon death, bursts of life energy to restore 100% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 10 seconds. Upon death, bursts of life energy to restore 90% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 12 seconds. Upon death, bursts of life energy to restore 80% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 14 seconds. Upon death, bursts of life energy to restore 70% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 16 seconds. Upon death, bursts of life energy to restore 60% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 18 seconds. Upon death, bursts of life energy to restore 50% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 20 seconds. Upon death, bursts of life energy to restore 40% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 22 seconds. Upon death, bursts of life energy to restore 30% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 24 seconds. Upon death, bursts of life energy to restore 20% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 26 seconds. Upon death, bursts of life energy to restore 10% of health and mana for all teammates, and simultaneously revives teammates within a 5-meter radius, restoring all their health and mana. This effect can trigger at most once every 28 seconds.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Redemption of Fallen Night effect

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Savior's Flower
Triggered range
9 m
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide