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Move Spd — Inherited

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Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Move Spd
Inherited version
Passive
10 ranks
Move Spd
Move Spd+0.1%
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Movement Speed At Lv. 10
+1%
Scaling rule
+0.10% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Applied effects
Self
Movement Speed: +1% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.90% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.80% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.70% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.60% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.50% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.40% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.30% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.20% +0.10% × skill level + 0%
Self
Always Calc: +1
Self
Movement Speed: +0.10% +0.10% × skill level + 0%
Self
Always Calc: +1
Description Move Spd+1% Move Spd+0.9% Move Spd+0.8% Move Spd+0.7% Move Spd+0.6% Move Spd+0.5% Move Spd+0.4% Move Spd+0.3% Move Spd+0.2% Move Spd+0.1%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Move Spd

Self
Applied change
Movement Speed
+1%
Formula: +0.10% × skill level + 0%

Lightbringer - Madogear License (Move Speed to Damage)

Self
Applied change
Always Calc
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide