A route from fixed-value stat nodes to conditional skill changes without flattening different rune systems together.
Skill Runes, Attribute Runes, Arcane Runes, and Aesir Monument nodes use different progression rules. Keep their levels, grades, random ranges, activation requirements, and costs in separate ledgers before combining their final active effects.
A rune can add a modifier, change a listed value, replace a skill, or affect only a named skill family. For replacements, compare changed values as before → after and omit unchanged fields. Never count the original and replacement behavior at the same time.
- Confirm class and skill restrictions.
- Check grade, level, node prerequisites, and activation state.
- Distinguish fixed values from rolled ranges.
- Include material cost for the exact target level.
Choose the smallest investment that activates a meaningful mechanic or completes a useful node path. Marginal stat gains can wait if another branch unlocks a new multiplier, target scope, or rotation improvement.
Once each system’s active effects are confirmed, compare them with equipment and buffs while keeping every target qualifier and condition attached. Do not assume every unlocked node is active in every loadout.
This guide is based on the following player-facing evidence. Read the data quality standards for accuracy commitments and known limitations.
- Rune progression pages
- Published Skill Rune, Attribute Rune, Arcane Rune, and Aesir details define levels, effects, prerequisites, and costs.
- Skill replacement details
- Displayed before → after values identify how an affected skill changes.