2nd Anniversary Card
All Attributes +2 Atk +20 M.Atk +20
All Attributes +2 Atk +20 M.Atk +20
Max HP +1000 Can use skill [Light Barrier] Lv.1
VIT +5 Final Dmg Reduc. +8% When own HP is below 50%, Final Dmg Reduc. +4%.
Move Spd +5% Auto Attack +5% For every 20 Agi, additionally increase Auto Attack by 1%
When dealing M.DMG to large monsters, for every Refine+1 of the main equipment slot accessory, M.DMG+1% DMG to MVP, Mini monsters+3%
DMG to medium monsters+15% For every Refine+1 of the main equipment slot accessory, DMG from medium monsters-0.5%
Move SPD +2% Max HP +5% Humanoid DMG Reduc. +5%
P.DMG+3% Ignore P.DEF+5% When the opponent's P.DEF is completely ignored, final DMG increases by 10%. (This effect of cards doesn't stack. Ignore P.DEF effect doesn't work.)
When dealing M.DMG to medium monsters, M.DMG+2% When dealing M.DMG to medium monsters, M.DMG+1% for every Refine+1 of the main equipment slot accessory.
Dmg to Poison monsters +15%
Dmg to Humanoid +3%
HP Regen. Potion effect +10% Bonus Healing Received +10%
All Attributes +2 Phy. DMG +5% When any one of the Six Dimension Attributes (STR, AGI, VIT, INT, DEX, and LUK) reaches 119, Phy. DMG +1% (Up to 6% extra)
Physical Damage +3% When attacking a target, there is a 5% chance to cause the target to fall into a Dark state for 10 seconds (This card's effect does not stack).
Damage to insect monsters +10%
Max Hp +8% Can use the [Carrot Protection] skill (takes effect 30 seconds after wearing, Cooldown Time 30 seconds, the card's effect does not stack).
Atk +100 Auto Attack has a 5% chance of using [Acid Demonstration] Lv. 5 [Acid Demonstration] lowers the target's DMG Reduc. by 5% for 10 seconds (Card effects won't stack)
When there are 2 different Classes in the same Map team, your final damage +8%. For each additional Class, your final damage +2% (up to an extra 8%, card effects do not stack). When the number of different Classes in the same Map team reaches 4, self Final Dmg Reduc. +4%, and other team members' Final Dmg Reduc. +4% (card effects do not stack). When calculating Class types, first job and pre-first job Classes are not effective.
Can use Skill - [Teleportation] Lv.1
Max HP +200 Ranged Physical Damage Reduction. +3%
M. Pen. +5% While attacking, there's a 100% chance of lowering the target's M. DMG Reduc. by 3% for 5 seconds. (Not stackable)
M.Pierce+5% For every Refine+1 of the main equipment slot accessory, M.Pierce+1% Attacking a target has a 100% chance to reduce the target's M.DMG down by 3%. Lasts 5s. (this effect of cards doesn't stack)
Increases [Acid Terror], [Acid Demonstration], and [Improved Acid Demonstration]'s chances of destroying equipment (5%). (Card effects do not stack.)
Skill DMG +5% Final DMG to the target+10%. The effect is divided among all targets hit (this card effect doesn't stack). If a skill deals HP Loss DMG, and is affected by final DMG bonus, final DMG to the targets+15% (this effect of cards doesn't stack)