2020 blessing
M.Atk +20 Ignore M.Def +2%
M.Atk +20 Ignore M.Def +2%
Dmg on MVP and Mini monsters +10%
All Attributes +3 DMG on MVP and Mini Monsters +15%
Skill Damage +5% For every Refine +1 on the weapon, Skill Damage +0.5% When attacking a player, there is a 5% chance to remove the player's shadow Equipment slot [armor] Equipment (this card effect does not stack). Successfully dismantling the target Equipment immediately restores 5% of maximum health and maximum mana to yourself and teammates within a 5-meter radius (this effect can only occur once within 10 seconds).
DMG to Monsters (including MVP and Mini monsters) +10%
[Investigate] CD reduced by 1s
In PVP/GVG, damage to players +2% For each weapon Refine +1, damage to players in PVP/GVG +1% When attacking a Player, there is a 5% chance to randomly unequip one piece of [Accessory] Equipment from the Player (including the Player's shadow equipment slot, this effect does not stack with cards).
Damage +10% for targets with blood volume below 50% For every 2% of target's health loss, damage to target +0.5%
Magic AoE Skill DMG+15% When you attack, DMG increases by 1% for every target you hit. Up to 6% (this effect of cards doesn't stack).
In PVP/GVG, damage to players +2% For each weapon Refine +1, damage to players in PVP/GVG +1% When attacking a player, there is a 5% chance to randomly remove one piece of the player's [off-hand] equipment (including the player's shadow equipment slot; this effect does not stack).
All attributes+2 Skill DMG+10% Killing an enemy increases your skill DMG by 3%. Lasts 30s. Up to 5 stacks.
Damage to small monsters +25% When attacking a target, there is a 30% chance to change the target's size to S Size for 5 seconds.
Damage to large monsters +25% When attacking the target, there is a 30% chance to change the target's size to L Size for 5 seconds.
DMG taken from players in PvP/GvG-10% For every Refine+1 of the weapon, DMG from medium monsters-1%
Dealing +5% damage to All Species. For each Refine +1, DMG against All Species +1%. Protect weapons from being disarmed and damaged.
Pen. +10% Grant the weapons with Penetration effect: The higher the target's physical defense, the more damage it causes (an additional 0.1% final damage for every 50 points of physical defense, up to a maximum of 10%)
Holy DMG+15% DMG to Dark and Undead monsters+5% When attacking Dark or Undead targets, increases DMG taken by the targets by 5% for 5s
Atk +30 Ignore DEF +20% against Monsters (including MVP, Mini Monsters); for every weapon Refinement +1, Ignore DEF +2% against Monsters (including MVP, Mini Monsters)
Auto Attack damage +10% Auto attack has a 10% chance to turn the target's armor type to Fire. Lasts 10s (this effect of cards doesn't stack).
Atk +10
Melee Atk +5% Ranged Atk +10%
auto attack has a 5% chance to trigger amazing speed (Attack Spd +20%; this effect lasts 10 seconds)
Auto Attack has a 5% chance to trigger Berserk Flurry. Berserk Flurry: Attack Spd +20%, Auto Attack Dmg +7.5% for 10 sec When [Doppelganger ★ Card] + [Atroce ★ Card] are equipped together: Auto Attack +10%
Hit +10 Damage to all monsters +10% Melee auto attack deals spray damage to the target and surrounding targets in a small range