Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Phy. Dmg Inc.

Back to skills
Passive
10 ranks
Phy. Dmg Inc.
Formula & scaling
Resolved client rules at maximum level.
Phy. Dmg Inc.
Damage Increase
+2%
Applies to: Self
+0.20% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Applied effects
Self
Damage Increase: +2% +0.20% × skill level + 0%
Self
Damage Increase: +1.80% +0.20% × skill level + 0%
Self
Damage Increase: +1.60% +0.20% × skill level + 0%
Self
Damage Increase: +1.40% +0.20% × skill level + 0%
Self
Damage Increase: +1.20% +0.20% × skill level + 0%
Self
Damage Increase: +1% +0.20% × skill level + 0%
Self
Damage Increase: +0.80% +0.20% × skill level + 0%
Self
Damage Increase: +0.60% +0.20% × skill level + 0%
Self
Damage Increase: +0.40% +0.20% × skill level + 0%
Self
Damage Increase: +0.20% +0.20% × skill level + 0%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Phy. Dmg Inc.

Self
Applied change
Damage Increase
+2%
Formula: +0.20% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide