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Skill 103540001

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Skill 103540001
Passive
10 levels
Skill 103540001

Increases the pet and master's Skill DMG by 0.3%.

Available to
Jobs that teach this skill.
0 jobs

No resolved job relation is available.

Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay - - - - - - - - - -
Range - - - - - - - - - -
Skill points - - - - - - - - - -
Applied effects
Pet / Master, Self
Skill Damage: +3%
Pet / Master, Self
Skill Damage: +2.70%
Pet / Master, Self
Skill Damage: +2.40%
Pet / Master, Self
Skill Damage: +2.10%
Pet / Master, Self
Skill Damage: +1.80%
Pet / Master, Self
Skill Damage: +1.50%
Pet / Master, Self
Skill Damage: +1.20%
Pet / Master, Self
Skill Damage: +0.90%
Pet / Master, Self
Skill Damage: +0.60%
Pet / Master, Self
Skill Damage: +0.30%
Description Increases the pet and master's Skill DMG by 3%. Increases the pet and master's Skill DMG by 2.7%. Increases the pet and master's Skill DMG by 2.4%. Increases the pet and master's Skill DMG by 2.1%. Increases the pet and master's Skill DMG by 1.8%. Increases the pet and master's Skill DMG by 1.5%. Increases the pet and master's Skill DMG by 1.2%. Increases the pet and master's Skill DMG by 0.9%. Increases the pet and master's Skill DMG by 0.6%. Increases the pet and master's Skill DMG by 0.3%.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Hollow Eyes

Pet / Master, Self
Applied change
Skill Damage
+3%
Formula: +0.30% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide