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Flee Up

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Flee Up
Passive
10 levels
Flee Up

Increases 1 Fleefor the pet and its master

Available to
Jobs that teach this skill.
0 jobs

No resolved job relation is available.

Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay - - - - - - - - - -
Range - - - - - - - - - -
Skill points - - - - - - - - - -
Applied effects
Pet / Master, Self
Flee: +10
Pet / Master, Self
Flee: +9
Pet / Master, Self
Flee: +8
Pet / Master, Self
Flee: +7
Pet / Master, Self
Flee: +6
Pet / Master, Self
Flee: +5
Pet / Master, Self
Flee: +4
Pet / Master, Self
Flee: +3
Pet / Master, Self
Flee: +2
Pet / Master, Self
Flee: +1
Description Increases 10 Fleefor the pet and its master Increases 9 Fleefor the pet and its master Increases 8 Fleefor the pet and its master Increases 7 Fleefor the pet and its master Increases 6 Fleefor the pet and its master Increases 5 Fleefor the pet and its master Increases 4 Fleefor the pet and its master Increases 3 Fleefor the pet and its master Increases 2 Fleefor the pet and its master Increases 1 Fleefor the pet and its master
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Flee Up

Pet / Master, Self
Applied change
Flee
+10
Formula: +1 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide