Environmental Protection
Applied change
Increases normal materials gained in adventure by 2
No resolved job relation is available.
No prerequisite skill is required.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
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Level 7
Level 7
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Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
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| Damage | - | - | - | - | - | - | - | - | - | - |
| Hits | - | - | - | - | - | - | - | - | - | - |
| SP cost | - | - | - | - | - | - | - | - | - | - |
| Cast time | - | - | - | - | - | - | - | - | - | - |
| Cooldown | - | - | - | - | - | - | - | - | - | - |
| Cast delay | - | - | - | - | - | - | - | - | - | - |
| Range | - | - | - | - | - | - | - | - | - | - |
| Skill points | - | - | - | - | - | - | - | - | - | - |
| Applied effects |
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| Description | Increases normal materials gained in adventure by 11 | Increases normal materials gained in adventure by 10 | Increases normal materials gained in adventure by 9 | Increases normal materials gained in adventure by 8 | Increases normal materials gained in adventure by 7 | Increases normal materials gained in adventure by 6 | Increases normal materials gained in adventure by 5 | Increases normal materials gained in adventure by 4 | Increases normal materials gained in adventure by 3 | Increases normal materials gained in adventure by 2 |