Super Mecha War Boots
The combat boots are made using the super-powered mecha treasured by the Lugenburg Family as a power source. They represent advanced craftsmanship that countless craftsmen in Midgard have dreamed of.
- Max stack
- 99
- NPC sell price
- 100 Zeny
- Equipment type
- Shoes
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Unslotted
1 card slot
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +120
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Vitality +10 Movement Speed +12% Max HP +3,000
- Move SPD +12% VIT +10 Max HP +3000
- Magic Damage Reduction +3% Physical Damage Reduction +3%
- Phy. DMG & M. DMG Reduc. +3%; When Refinement +12, Phy. DMG & M. DMG Reduc. +2%; When Refinement +15, Phy. DMG & M. DMG Reduc. +3%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +300, physical defense +15
Max Hp +300, physical defense +15
Tier II
Max Hp +350, physical defense +15
Max Hp +350, physical defense +15
Tier III
Max HP +350, Physical Defense +15, VIT +1
Max HP +350, Physical Defense +15, VIT +1
Tier IV
Max HP +350, Physical Defense +15, VIT +1
Max HP +350, Physical Defense +15, VIT +1
Tier V
Max HP +2%
Max HP +2%
Tier VI
Super Mecha War Boots
Max Hp +300, physical defense +15
Materials needed
Tier VII
Super Mecha War Boots
Max Hp +350, physical defense +15
Materials needed
Tier VIII
Super Mecha War Boots
Max HP +350, Physical Defense +15, VIT +1
Materials needed
Tier IX
Super Mecha War Boots
Max HP +350, Physical Defense +15, VIT +1
Materials needed
Tier X
Super Mecha War Boots
When Refine +15, Holy, Blessing, Shadow, Poison, and Neutral resistance +2.5%.