Merlin's Time-space Robe
Archmage Merlin's magic robe. It is said that Merlin has drawn some exquisite time spells on it.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Robe
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +100
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +0.4 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Vitality +10 Max HP +3,000
- VIT +10, Max HP +3000
- Ranged Physical Damage Reduction +5%
- Long Range Physical DMG Taken Reduc +15%
- Physical Defense +15%
- When Refining +5, Long Range Physical DMG Taken Reduc +5% When Refining +10, Long Range Physical DMG Taken Reduc +5% When Refining +15, Long Range Physical DMG Taken Reduc +5%, DEF +15%
- Normal Attack Damage Reduction +1%
- Starting from refined +8, Every time Refining +1, Auto Attack DMG Reduction +1% (up to 8%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Merlin's Time-space Robe
Max HP +350, Phy. DEF +10
Tier II
Merlin's Time-space Robe
Max HP +350, Phy. DEF +10
Tier III
Merlin's Time-space Robe
Max HP +400, Phy. DEF +15, VIT +1
Materials needed
Tier IV
Merlin's Time-space Robe
Max HP +400, Phy. DEF +15, VIT +1
Materials needed
Tier V
Merlin's Time-space Robe
Every 30 seconds, add a physical shield that lasts for 20 seconds and disappears after negating any physical damage. After the shield disappears, Dmg Reduc. +10% lasts for 10 seconds. It takes effect after wearing it for 30 seconds.
Materials needed
Tier VI
Cloak Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Max HP +500; Holy, Ghost, Dark, Poison, Neutral RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Cloak Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Poisoning Resistance +7.5%
Holy Resistance +7.5%
Dark Resistance +7.5%
Ghost Resistance +7.5%
Neutral Resistance +7.5%
Tier VII
General Cloak Perfusion Equipment Upgrade Stat for
Max HP +500; Holy, Thought, Dark, Poison, No attribute resistance +7.5% (Effective when Refine +17 in the main Equipment slot or when shadow Equipment progress reaches 70% in the shadow Equipment slot)
General Cloak Perfusion Equipment Upgrade Stat for
Poisoning Resistance +7.5%
Holy Resistance +7.5%
Dark Resistance +7.5%
Ghost Resistance +7.5%
Neutral Resistance +7.5%
Materials needed
Tier VIII
##44727578
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727578
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.