- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Unslotted
1 card slot
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Agility +10 Physical Attack +3% Physical Defense +10% Max HP +3,600 Magic Defense +1% Ignore Physical Defense +4% Dexterity +10
- Dex +10, Agi +10, Phy. ATK +4%
- Physical Damage +5% Physical Attack +1% Ignore Physical Defense +1%
- Max HP +3600 Phy. DEF +10% For every Refinement +1, M. DEF + 1%
- Physical Attack +5% Ignore Physical Defense +8%
- When Refinement +5, Phy. ATK +3%, Ignore DEF +4%; When Refinement +10 and Dagger are equipped, Phy. ATK +5%, Ignore DEF +8%; When Bows are equipped, Ranged Phy. ATK +8%, Ignore DEF +5%; When Refinement +15, Phy. DMG +5%
- Physical Attack +8% Ignore Physical Defense +5%
- Starting from refined +8, every +1 refining increases Atk by 1% & Ignore Def by 1% (up to 8%).
- [Black Wing V] + [Madman's Jacket]: Str +5, Ignore Def +10%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier II
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier III
Max HP +500, Physical Defense +25, Str, Dex +1
Max HP +500, Physical Defense +25, Str, Dex +1
Materials needed
Tier IV
Max HP +500, Physical Defense +25, Str, Dex +1
Max HP +500, Physical Defense +25, Str, Dex +1
Materials needed
Tier V
When health is below 50%, upon taking damage, restore 10% of maximum health, and within 10 seconds after the effect is triggered, if you take damage, there is a 20% chance to restore 1% of maximum health, with an internal Cooldown Time of 15 seconds, takes effect 30 seconds after putting it on.
When health is below 50%, upon taking damage, restore 10% of maximum health, and within 10 seconds after the effect is triggered, if you take damage, there is a 20% chance to restore 1% of maximum health, with an internal Cooldown Time of 15 seconds, takes effect 30 seconds after putting it on.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.