- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Unslotted
1 card slot
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Stun Resistance +50% Physical Defense +10% Freeze Resistance +50% Magic Defense +1%
- Stun & Freeze Res +50% Max HP + 4000 Phy. Def + 10%; For every Refinement +1, M. DEF +1%
- Fear Resistance +1% Petrification Resistance +1% Max HP +4,000 Max HP +2%
- Petrify Res +10%. For every Refinement +1, Petrify Res +1% Fear Resistance +10%. For every Refinement +1, Fear Resistance +1% When Refinement +5, Max HP +2%; When Refinement +10, Max HP +3%; When Refinement +15 , Max HP +5%;
- Wind Damage Reduction +1% Earth Damage Reduction +1% Water Damage Reduction +1% Fire Damage Reduction +1% Neutral Damage Reduction +1%
- Starting from refined +8, every +1 refining reduces Neutral, Wind, Earth, Water, and Fire damage taken by 1% (up to 8%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +500, physical defense +25
Max Hp +500, physical defense +25
Tier II
Max Hp +500, physical defense +25
Max Hp +500, physical defense +25
Tier III
Max Health +500, Physical Defense +25, VIT +1
Max Health +500, Physical Defense +25, VIT +1
Materials needed
Tier IV
Max Health +500, Physical Defense +25, VIT +1
Max Health +500, Physical Defense +25, VIT +1
Materials needed
Tier V
When blood volume is below 50%, you can be immune to any 3 instances of wind, earth, water, and fire attribute damage every 15 seconds, and it will take effect after being worn for 30 seconds.
When blood volume is below 50%, you can be immune to any 3 instances of wind, earth, water, and fire attribute damage every 15 seconds, and it will take effect after being worn for 30 seconds.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.