Dawn Clothes
Overflowing with the first ray of morning sunshine, quiet but full of strength.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Ignore Magic Defense +5% Max SP +200 Intelligence +20 Variable Cast Time Reduction -5% Magic Attack +10% Magic Defense +10% Max HP +3,500 Physical Defense +1%
- Int +20 Max HP +3500 Max SP +200% Variable Cast Time -5% M. ATK +5% M. DEF +10% For every Refinement +1, DEF +1% The amount of Blue Magic Ore [Adoramus] consumes -1
- Affact Skill
- When Refinement +5, [Adoramus]'s Skill Multiplier +50%, Ignore M. DEF +5%; When Refinement +10, [Adoramus]'s Skill Multiplier +100%, Ignore M. DEF +5%; When Refinement +15, [Adoramus]'s Skill Multiplier +150%, M. ATK +10%
- Ignore Magic Defense +2%
- Starting from refined +8, every +1 refining increases Ignore M.Def by 2% (up to16%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier II
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier III
Max Hp +500, physical defense +25, Int +1
Max Hp +500, physical defense +25, Int +1
Materials needed
Tier IV
Max Hp +500, physical defense +25, Int +1
Max Hp +500, physical defense +25, Int +1
Materials needed
Tier V
When health is below 50%, when receiving magic damage, grants self immunity to magic damage, lasts for 1 second, and restores 5% of max health after 1 second, won't work if dead, built-in Cooldown Time of 15 seconds, effective after wearing for 30 seconds.
When health is below 50%, when receiving magic damage, grants self immunity to magic damage, lasts for 1 second, and restores 5% of max health after 1 second, won't work if dead, built-in Cooldown Time of 15 seconds, effective after wearing for 30 seconds.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.