- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Unslotted
1 card slot
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +205
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Magic Attack +3% Physical Attack +3% Physical Defense +10% Vitality +15 Max HP +4,000 Ignore Physical Defense +2% Magic Defense +1%
- VIT +15 Max HP + 4000 Phy. Def + 10%; For every Refinement +1, M. DEF +1%
- Fixed Cast Time -0.5
- In the presence of Lif, Alchemy HP and SP Regen +12, and [Acid Terror] & [Improved Acid Demonstration]'s Fixed Cast Time -0.5 sec. In the presence of Amistr, Alchemy Phy. ATK +12% In the presence of Vanilmirth, Alchemy M. ATK +12% In the presence of Eleanor, Alchemy Phy Pen. +6%.
- Attr Change
- When refining reaches +5, gain M.Atk & Atk +3%. When refining reaches +10, gain M.Atk & Atk +5%. When refining reaches +15, gain Atk & M.Atk +7%. Starting from refined +8, every +1 refining increases Ignore Def by 2% (up to 16%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +500, physical defense +25
Max Hp +500, physical defense +25
Tier II
Max Hp +500, physical defense +25
Max Hp +500, physical defense +25
Tier III
Max Health +500, Physical Defense +25, VIT +1
Max Health +500, Physical Defense +25, VIT +1
Materials needed
Tier IV
Max Health +500, Physical Defense +25, VIT +1
Max Health +500, Physical Defense +25, VIT +1
Materials needed
Tier V
When your health is below 30%, summoning hell plants and life forms dealing damage will grant the player immunity to physical damage, lasting for 1 second, and recover 5% maximum health 1 second later, with a built-in Cooldown Time of 15 seconds, taking effect after 30 seconds of equipping.
When your health is below 30%, summoning hell plants and life forms dealing damage will grant the player immunity to physical damage, lasting for 1 second, and recover 5% maximum health 1 second later, with a built-in Cooldown Time of 15 seconds, taking effect after 30 seconds of equipping.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.