Tyrannical Armor
Armor that has witnessed countless wars and has been dyed red with blood.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +205
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Agility +10 Max HP +5% Physical Defense +10% Max HP +4,000 Critical Damage +10% Critical +15 Magic Defense +1%
- Agi +10, Critical +15 Max HP +4000 Max HP +5% Crit.DMG +10% Phy. DEF +10% For every Refinement +1, M. DEF +1%
- Critical Damage +2% Physical Attack +2%
- When Swords are used, Crit.DMG +10%\When Refinement +5 and Swords are used, Phy. ATK +2%, Crit.DMG +2%; When Refinement +10 and Swords are equipped, Phy. ATK +3%, Crit.DMG +3%; When Refinement +15 and Swords are used, Phy. ATK +5%, Crit.DMG +5%
- Critical Damage +1% Physical Attack +1%
- Starting from refined +8, every +1 refining increases Atk & Crit.Dmg by 1% (up to 8%).
- Critical Damage +3% Physical Attack +3% Attack Speed +5% Max HP +10%
- [Flamberge Ⅹ] ([Furious Soldier]) + [Beast Heart VIII] ([Tyrannical Armor]) + [Advanced Sack Teddy Shoes IV] ([Boar Bristle Shoes]) + [Undershirt Ⅷ] ([Cloud Undershirt]): ATK +3%, Crit.DMG +3%, ASPD +5%, Max HP +10%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +500, physical defense +25
Max Hp +500, physical defense +25
Tier II
Max Hp +500, physical defense +25
Max Hp +500, physical defense +25
Tier III
Max HP +500, Physical Defense +25, Str +1
Max HP +500, Physical Defense +25, Str +1
Materials needed
Tier IV
Max HP +500, Physical Defense +25, Str +1
Max HP +500, Physical Defense +25, Str +1
Materials needed
Tier V
During a normal attack, gain a physical shield that lasts for 5 seconds, which disappears after blocking any physical damage. When the shield disappears, recover 3% of maximum health. The built-in Cooldown Time is 5 seconds, and it takes effect after 30 seconds of wearing.
During a normal attack, gain a physical shield that lasts for 5 seconds, which disappears after blocking any physical damage. When the shield disappears, recover 3% of maximum health. The built-in Cooldown Time is 5 seconds, and it takes effect after 30 seconds of wearing.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.