|
Applied effects
|
Status: Raid (Slowing/Stunning)
Status: Raid (deepen damage)
Hit %: -50%
Flee %: -50%
Hit Per: -0.50
Flee Per: -0.50
Attreffect3 1: 17
|
Status: Raid (Slowing/Stunning)
Status: Raid (deepen damage)
Hit %: -50%
Flee %: -50%
Hit Per: -0.50
Flee Per: -0.50
Attreffect3 1: 17
|
Status: Raid (Slowing/Stunning)
Status: Raid (deepen damage)
Hit %: -50%
Flee %: -50%
Hit Per: -0.50
Flee Per: -0.50
Attreffect3 1: 17
|
Status: Raid (Slowing/Stunning)
Status: Raid (deepen damage)
Hit %: -50%
Flee %: -50%
Hit Per: -0.50
Flee Per: -0.50
Attreffect3 1: 17
|
Status: Raid (Slowing/Stunning)
Status: Raid (deepen damage)
Hit %: -50%
Flee %: -50%
Hit Per: -0.50
Flee Per: -0.50
Attreffect3 1: 17
|
|
Description
|
In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
|
In a hiding state, Caster deals 270% Dmg to all enemies in range, with a 13% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 14% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
|
In a hiding state, Caster deals 240% Dmg to all enemies in range, with a 11% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 13% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
|
In a hiding state, Caster deals 210% Dmg to all enemies in range, with a 9% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 12% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
|
In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
|