- Max job level
- 200
- Skills
- 52
- Damage bonus
- 0.0%
- Stat efficiency
- 100.0%
- STR
- 15
- INT
- 60
- VIT
- 60
- AGI
- 15
- DEX
- 90
- LUK
- 30
Raging Storm
Metallic Sound
Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 2 sec and inflicting M.Dmg equivalent to Atk *560%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
560.0% · 1 hit
Performance Class
Shield Resonance
Wolf Dance
Choir Skill, increase ASPD of all teammates within 5m by 2%,Archer Beast Damage also increases 6%,performance lasts 50 sec. Must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Song of Return
Resurrect a chosen teammate, restoring 30% HP and 20% SP
Leylad's Resolve
Choir Skill, increases Max HP of all teammates within 5m by (The sum of the Max Hp of the two performers added together *5% (calculated according to being in the wild)+1400),performance lasts 50 sec. Must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Raiders' Song
Solo Skill, during the performance time, increases Atk by (Own DEX + 28) of all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have an Music-type weapon equipped
Ancient Song
Choir Skill, increases Atk of all teammates within 5m by 15 & M.ATk by 15, performance lasts 50 sec. Must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Reverberation
Creates an ultrasonic wave on the ground, inflicting Neutral Magic Damage equivalent to 600% Atk on all the enemy targets close to the ultrasonic wave within 3m. Resounding Quake lasts 30 sec,can create 3 max
Vibration Field
Immediately activate all Resounding Quakes and increase Resounding Quake’s Dmg by 20%
First Aid
Play Dead
Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.
Rest on Site
When the user sits, every 5 sec restores 10% max HP and SP
Might Field
Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot
Protect Party
Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.
Monster Targeting
Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.
Preparation Skill
By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.
Free View
After learning it, You could unlock free view provided by the top right button in the camera to take better photos!
Wide Angle
Expands the zoom range to 24mm. Good for Landscape Photographer!
Close-up Shot
Expands the zoom range to 200mm. Time to get more details~
Advanced Composition
After learning it, You could get different composition for selfie. You will like it!
Poring Selfie Stick
Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!
Rapid Riding
Double Strafe
Fires 2 arrows that deal double (Atk100%) Dmg to an enemy. Bow type weapons are required
200.0% · 1 hit
Arrow Shower
Shoots 4 waves of arrows to the target area, each wave dealing (Atk75%) Dmg to up to 8 enemy units.
Arrow Repel
Shoots a powerful arrow, dealing (Atk200%) Dmg to the target and knocking it back
200.0% · 1 hit
Ankle Snare
Lay traps in specified areas, the enemy caught in the trap will be snared for 2 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
Owl's Eye
Permanently increases Dex 1
Vulture's Eye
Permanently increases range 5%and hit 2
Elemental Arrow
Increase Atk by 3 and Auto Attack by 10 when using Bow, Whip-type weapon and Music-type weapons.
Assassin’s Dusk
Solo Skill, during the performance time, increases AGI by 3 & ASPD by 1.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped
Eternal Chaos
Ensemble Skill, reduces the Def of all enemies within 5m by 100% for 60 sec. Each sec uses 12 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Instrument Attack
Use your Music-type weapon to fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *240% on an enemy unit. This skill can be used while performing a Musical Skill, must have an Music-type weapon equipped
240.0% · 1 hit
Whistle
Solo Skill, during the performance time, increases Flee by (Own AGI/6+13) & Speed by 2% of all teammates within 4m, performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped
Lullaby
Ensemble Skill, have an 80% chance of inflicting Sleep status on all enemies within 5m,performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Apple of Eden
Solo Skill, during the performance time, increases Max HP by (Own VIT *20+1200) of all teammates within 4m, performance lasts 30 sec. Uses 4 SP each sec, must have an Music-type weapon equipped
War Drum
Ensemble Skill, increases the Atk of all teammates within 5m by 5.5% & Def by 5.5%. Performance lasts 60 sec. Each sec uses 20 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Unbarring Octave
Has a 60% chance of inflicting [Freeze] status on all enemy targets within 3m for 10 sec
Mr. Gold is rich
Ensemble Skill, increases the Base Exp of all teammates within 5m by 30% & Job Exp earned is increased by 30%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Use Musical Instrument
Increase Music-type weapon control ability, when using Instruments, increase Atk by 6 & Auto Attack Atk by 20. When performing musical skills, increase Speed by 1%
Momentary Adaption
Bards and Dancers can use this skill to stop the current song or dance that they are using. (The solo,ensemble and choir skills of Bards and Dancers can only take effect on their teammates, in GVG they can take effect on a maximum of 15 allies)
The Catalyst
Ensemble Skill, allows all teammates within 5m to use skills without using items, performance lasts 60 sec. Uses 12 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Arrow Vulcan
Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *460%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
460.0% · 1 hit
Undying Siegfried
Ensemble Skill, Earth, Water & Fire damage -3% of all teammates within 5m,performance lasts 60 sec. Uses 20 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Musical Instrument Proficiency
When using Music-type weapon, increase DEX by 1 & Atk by 8
Nibelungen Ring
Ensemble Skill, increases Pen. & M.Pen of all teammates within 5m by 1%, performance lasts 60 sec. Uses 32 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Puppeteer's Trick
Transfer 3 of own STR, AGI, VIT, INT, DEX & LUK to another teammate for 60 sec. Both players must be within 7m otherwise the skill will lose effect. [When a target receives the effects of multiple Pupeteer's Trick, only 1 will take effect]
A Poem of Blakey
Solo Skill, during the performance time, Variable Cast Time -2.5% & increase SP Regen Spd% (Own INT/3+10%) of all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have an Music-type weapon equipped
Rocky's Sorrow
Ensemble Skill, prevents all opponents within 5m from being able to use skills (Only effective against enemies in the wild),performance lasts 60 sec. Uses 18 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Encore
When using the same Dance or Song that was used last time, the SP Cost is reduced by 10% (Including SP used with Chorus Skills)
Don’t Hold Me Back
When Bards and Dancers are using Ensemble Skills, they can freely move within the chorus range (But can’t use Solo Skills), recovers 20% Speed & ASPD