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Assassin’s Dusk
Magic
Solo
10 levels
Assassin’s Dusk

Solo Skill, during the performance time, increases AGI by 3 & ASPD by 1.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped

Skill type
Solo
Target
Friend
Range
0 m
Cast delay
1.50 s
SP cost
30
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Compare the exact client values and learning costs across levels.
Levels 1–10
Metric
Level 1 Max 10
Level 2 Max 10
Level 3 Max 10
Level 4 Max 10
Level 5 Max 10
Level 6 Max 10
Level 7 Max 10
Level 8 Max 10
Level 9 Max 10
Level 10 Max 10
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost
30
30
30
30
30
30
30
30
30
30
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Description Solo Skill, during the performance time, increases AGI by 3 & ASPD by 1.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 6 & ASPD by 3% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 9 & ASPD by 4.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 3 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 12 & ASPD by 6% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 3 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 15 & ASPD by 7.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 4 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 18 & ASPD by 9% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 4 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 21 & ASPD by 10.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 5 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 24 & ASPD by 12% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 5 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 27 & ASPD by 13.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 6 SP each sec, must have an Music-type weapon equipped Solo Skill, during the performance time, increases AGI by 30 & ASPD by 15% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 6 SP each sec, must have an Music-type weapon equipped
Applied effects
Buffs and stat changes applied by this skill.

Assassin’s Twighlight (Teammate)

Increase melee AGI & ASPD

Self, Team, Friend
When

Any weapon except Staff, Bow, Musical Instrument, Whip, Pistol or Rifle, or no weapon

Result
Attr Change
Attack Speed
+1.50%