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StellarHunter avatar
Physical
Mixed
Branch 41
StellarHunter
Max job level
388
Skills
76
Damage bonus
0.0%
Stat efficiency
100.0%
Job path
Follow this class line and compare available advancement branches.
Base stat profile
Recommended class stat caps from the game client.
STR
15
INT
45
VIT
15
AGI
60
DEX
90
LUK
45
Progression
Requirements, bonuses, and adjacent job changes.
Required base level
120
Peak level
388
Advances from
Skills
Directly learned and carried forward through this job path.
76 total
Extreme Cold Star Core

Extreme Cold Star Core

Magic
Attack
Lv. 10

Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1000%) to all enemies touched it. There's a 10% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill

1,000.0% · 1 hit

Meteor Pulse

Meteor Pulse

Physical
Attack
Lv. 10

Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x105%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill

Fancy Stars

Fancy Stars

Physical
Lv. 5

When receiving physical attacks, there's a 10% chance of shooting a star to the target and deals DMG (ATK x200%). In addition, reduces their Hit by 10. Lasts 5 seconds.

Cryogenic Cyclone

Cryogenic Cyclone

Magic
Buff
Lv. 10
Blazar Trap

Blazar Trap

Magic
Blazar Trap
Lv. 5
Dark Matter Trap

Dark Matter Trap

Magic
Attack
Lv. 5

Place a Dark Matter Trap in the designated area to cause Dark M.DMG (Dex x(3 + Base Lv. / 100) x (1 + Int / 35) x300%) based on DEF to enemies within 4 meters per second, and make them into Darkness. Lasts 10 seconds.

300.0% · 1 hit

Star Searching Trap

Star Searching Trap

Magic
Buff
Lv. 5

Place a Star Searching Trap in the designated area to find the hidden enemies within 5 meters and remove their Hidden status. Star Searching Trap lasts 10 seconds, can have up to 1

Comet Trap

Comet Trap

Magic
Trap Skill
Lv. 10

Places a Comet Trap in the designated area, dealing (Dex x(3 + Base Lv. / 100) x(1 + Int / 35) x840%) Neutral M.Dmg based on Def when triggered. Could have up to 2 traps of this kind.

Meteor Fission

Meteor Fission

Magic
Buff
Lv. 10

After use, landing an Auto Attack in 33 seconds will deal 15% DMG to extra 2 targets around the target. Cannot be dispelled

Star Arrows

Star Arrows

Magic
Buff
Lv. 5
Riding Shoot

Riding Shoot

Lv. 5

After using [Warg Rider], you can casting Auto Attacks on a Warg, while ATK Spd will be reduced by 25% and cannot trigger [Blitz Beat]

Unlimited Stars

Unlimited Stars

Magic
Buff
Lv. 10
Stars Guardian

Stars Guardian

Magic
Buff
Lv. 5
Twinkling Stars

Twinkling Stars

Magic
Buff
Lv. 5

Roll backward to flee. You can go back for 4 meters

Meteor Pulse - Enhance

Meteor Pulse - Enhance

Lv. 6

[Meteor Pulse] DMG +5%

Fancy Stars - Blind

Fancy Stars - Blind

Lv. 5

[Fancy Stars] reduces enemy’s Crit. and Crit. Resistance by 5

Cryogenic Cyclone - Magic Shield

Cryogenic Cyclone - Magic Shield

Lv. 5

[Cryogenic Cyclone] increases M.Dmg Reduc. by 2%

Dark Matter Trap - Black Hole

Dark Matter Trap - Black Hole

Lv. 6
Comet Trap - Enhance

Comet Trap - Enhance

Lv. 7

[Comet Trap] DMG +4%

Comet Trap - Stun

Comet Trap - Stun

Lv. 4

[Comet Trap] can cause enemies in the range into [Stun]. Lasts 1 seconds.

Star Arrows - Exorcism

Star Arrows - Exorcism

Lv. 5
Twinkling Stars - Shadowless

Twinkling Stars - Shadowless

Lv. 5

Use Twinkling Stars to increase your Flee by 5 and Move Spd by 2% for 5 seconds

Force Focus

Force Focus

Lv. 20
Inherited skills
Skills carried forward from earlier jobs in this class path.
53 inherited
First Aid

First Aid

Inherited
Magic
Heal
Lv. 1
Play Dead

Play Dead

Inherited
Fake Dead
Lv. 1

Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.

Rest on Site

Rest on Site

Inherited
Lv. 1

When the user sits, every 5 sec restores 10% max HP and SP

Might Field

Might Field

Inherited
Lv. 1

Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot

Protect Party

Protect Party

Inherited
Lv. 1

Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.

Monster Targeting

Monster Targeting

Inherited
Lv. 1

Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.

Preparation Skill

Preparation Skill

Inherited
Lv. 1

By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.

Free View

Free View

Inherited
Lv. 1

After learning it, You could unlock free view provided by the top right button in the camera to take better photos!

Wide Angle

Wide Angle

Inherited
Lv. 1

Expands the zoom range to 24mm. Good for Landscape Photographer!

Close-up Shot

Close-up Shot

Inherited
Lv. 1

Expands the zoom range to 200mm. Time to get more details~

Advanced Composition

Advanced Composition

Inherited
Lv. 1

After learning it, You could get different composition for selfie. You will like it!

Poring Selfie Stick

Poring Selfie Stick

Inherited
Lv. 1

Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!

Rapid Riding

Rapid Riding

Inherited
Function
Lv. 1
Double Strafe

Double Strafe

Inherited
Magic
Attack
Lv. 10

Fires 2 arrows that deal double (Atk100%) Dmg to an enemy. Bow type weapons are required

200.0% · 1 hit

Arrow Shower

Arrow Shower

Inherited
Magic
Attack
Lv. 20

Shoots 4 waves of arrows to the target area, each wave dealing (Atk75%) Dmg to up to 8 enemy units.

Arrow Repel

Arrow Repel

Inherited
Physical
Attack
Lv. 5

Shoots a powerful arrow, dealing (Atk200%) Dmg to the target and knocking it back

200.0% · 1 hit

Ankle Snare

Ankle Snare

Inherited
Magic
Trap Skill
Lv. 10

Lay traps in specified areas, the enemy caught in the trap will be snared for 2 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.

Owl's Eye

Owl's Eye

Inherited
Lv. 10

Permanently increases Dex 1

Vulture's Eye

Vulture's Eye

Inherited
Lv. 20

Permanently increases range 5%and hit 2

Elemental Arrow

Elemental Arrow

Inherited
Lv. 20

Increase Atk by 3 and Auto Attack by 10 when using Bow, Whip-type weapon and Music-type weapons.

Blitz Beat

Blitz Beat

Inherited
Physical
Lv. 20

Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (35 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x1, to a single enemy; and the beast deals damage: (Atk + Refine Atk) X5%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence

Beastmastery

Beastmastery

Inherited
Lv. 20

Increase beast damage by 6

Falcon Assault

Falcon Assault

Inherited
Magic
Summon
Lv. 5

Sends the falcon to attack an enemy, dealing damage equal to 220% of [Blitz Beat]

Splitting Arrows

Splitting Arrows

Inherited
Magic
Attack
Lv. 10

Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.

180.0% · 1 hit

Heavy Arrow

Heavy Arrow

Inherited
Physical
Attack
Lv. 10

Shoots with all strength, Dealing (Atk275%) arrow Dmg to the target. In the next 2.8 sec, the target suffers 30% more damage from auto attacks dealt by archers

275.0% · 1 hit

Frost Trap

Frost Trap

Inherited
Magic
Trap Skill
Lv. 5

Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *20%) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind.

Claymore Trap

Claymore Trap

Inherited
Magic
Trap Skill
Lv. 10

Places a trap in the specified area. When triggered, it deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *90%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time

Detonator

Detonator

Inherited
Magic
Trigger Trap
Lv. 8

Detonates all placed traps, increasing their damage dealt by 10%. Could also tap to detonate traps.

Lightning Arrow

Lightning Arrow

Inherited
Magic
Buff
Lv. 3

Shoots Lightning Arrows to the sky to reveal all hidden enemy units within 3m. Lasts 10 sec

Improve Concentration

Improve Concentration

Inherited
Lv. 20

Permanently increase Agi 1 and DEX 1

Sharp Shooting

Sharp Shooting

Inherited
Magic
Attack
Lv. 10

225.0% · 1 hit

Multi Firing

Multi Firing

Inherited
Physical
Attack
Lv. 20

Strafes the frontal area, dealing (Atk240%) lane Dmg to all enemies in range and knocking them back shortly

240.0% · 1 hit

Hunting Assault

Hunting Assault

Inherited
Magic
Summon
Lv. 10

Falcon deals natural Dmg: (120% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.

Stun

Stun

Inherited
Lv. 5

Using the skill [Falcon Assault] [Hunting Assault] has a 10% chance to stun the enemy unit for 2.6 and deals 3% more damage to stunned targets.

Land Mine

Land Mine

Inherited
Magic
Trap Skill
Lv. 15

Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *200%) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.

200.0% · 1 hit

Sandman Trap

Sandman Trap

Inherited
Magic
Trap Skill
Lv. 5

Places a trap to the target area. Has a 60% chance to cause enemies in a small area to sleep for 4 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.

Trap Research

Trap Research

Inherited
Lv. 10

The upper limit of coexisting traps increases to 1, the caster's intelligence permanently increases by 1. When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.

Wind Walk

Wind Walk

Inherited
Magic
Buff
Lv. 10

Walks like wind, improving self Movement Spd by 2% and Flee by 2 for 30 sec (Cannot work with Speed Up)

True Sight

True Sight

Inherited
Buff
Lv. 10

Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +1% and Critical +1 for 33 sec

Trump Tamer

Trump Tamer

Inherited
Lv. 15

Beast gains 6% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.

Ferity Awakening

Ferity Awakening

Inherited
Lv. 10

When the target has < 30% HP, self has a 6% higher chance to deal critical attack and 6% higher to trigger beast

Warg Rider

Warg Rider

Inherited
Magic
Ride Change
Lv. 3

Ranger can mount summoned Warg, increasing Move Spd by 10%. Ranger cannot use Auto Attack while mounted and can only use specific skills including [Warg Strike], buff skills and traps skills. Mounted status lasts 600s. Can be removed when used again

Electric Shock

Electric Shock

Inherited
Magic
Trap Skill
Lv. 15

Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *340%) earth M.Dmg based on Def to the enemy that triggers it and cause the target to lose 1% of their Max SP per second for 5s. Can have up to 2 traps at a time.

340.0% · 1 hit

Arrow Storm

Arrow Storm

Inherited
Physical
Attack
Lv. 15

Fires a storm of arrows at the target area, dealing 180% of Arrow Shower damage to enemies in range

Exceed Break

Exceed Break

Inherited
Buff
Lv. 15

Slows down the rate of fire, in 12 seconds sacrifice 10% Atk Spd and 5 AGI for increasing 3 DEX, 3 INT, 3 Critical and 10% Crit.Dmg

Nature’s Protection

Nature’s Protection

Inherited
Lv. 10

Protected by nature, ranger takes 1% less damage from skills

Warg Strike

Warg Strike

Inherited
Magic
Summon
Lv. 10

Command the Warg to strike 1 enemy, dealing 260% of [Blitz Beat] damage with a 10% chance to inflict Bleed status for 10s. Can be used while mounted

Deadly Snipe

Deadly Snipe

Inherited
Magic
Attack
Lv. 13

Aims at an enemy and shoot it from a great distance, dealing Atk 280% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

280.0% · 1 hit

Tracking Prey

Tracking Prey

Inherited
Buff
Lv. 3

Reveals hiding enemies in the appointed 4m range and prevents them from hiding for the next 6 sec

Tooth of Warg

Tooth of Warg

Inherited
Lv. 10

Increases [Warg Strike] & [Wolf Pack Strike] Dmg by 1.5% and Bleed’s HP loss effect by 10%

Fear Breeze

Fear Breeze

Inherited
Physical
Lv. 10

Auto Attacks has a 10% chance to trigger one more attack. The triggered attack cannot critically hit and do not have the special effects of Auto Attacks

Instrument Expert

Instrument Expert

Inherited
Lv. 10

Increases trap damage by 2%. Reduces SP Cost of trap skills by 2%

Wolf Pack Strike

Wolf Pack Strike

Inherited
Magic
Summon
Lv. 5

Commands Demon Wolf to inflict Neutral Damage (180% [Blitz Beat] Skill Dmg) to enemies in the area in front. Can attack a max of 6 targets and has a 10% chance of inflicting Bleeding Status on the opponent for 10 sec