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Soul Cycle

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Soul Cycle
Passive
5 levels
Soul Cycle
Chinese client description

赋予敌人和队友的灵魂, 在持续时间结束之后有3%概率重新回到目标身上

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - -
Hits - - - - -
SP cost - - - - -
Cast time - - - - -
Cooldown - - - - -
Cast delay - - - - -
Range - - - - -
Skill points
1
1
1
1
1
Applied effects
Effect: 赋予敌人和队友的灵魂, 在持续时间结束之后有15%概率重新回到目标身上
Effect: 赋予敌人和队友的灵魂, 在持续时间结束之后有12%概率重新回到目标身上
Effect: 赋予敌人和队友的灵魂, 在持续时间结束之后有9%概率重新回到目标身上
Effect: 赋予敌人和队友的灵魂, 在持续时间结束之后有6%概率重新回到目标身上
Effect: 赋予敌人和队友的灵魂, 在持续时间结束之后有3%概率重新回到目标身上
Description 赋予敌人和队友的灵魂, 在持续时间结束之后有15%概率重新回到目标身上 赋予敌人和队友的灵魂, 在持续时间结束之后有12%概率重新回到目标身上 赋予敌人和队友的灵魂, 在持续时间结束之后有9%概率重新回到目标身上 赋予敌人和队友的灵魂, 在持续时间结束之后有6%概率重新回到目标身上 赋予敌人和队友的灵魂, 在持续时间结束之后有3%概率重新回到目标身上
Applied effects
Buffs and stat changes applied by this skill at maximum level (5).

Soul Cycle

Applied change
Passive Effect
赋予敌人和队友的灵魂, 在持续时间结束之后有15%概率重新回到目标身上
Formula: +3% × skill level + 0%