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Bowling Bash

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Bowling Bash
Active
Magic
Attack
20 levels
Bowling Bash

Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

Skill type
Attack
Target
Enemy
Range
1.50 m
Charge time
0.70 s
Cast delay
1.50 s
SP cost
13
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
810%
770%
730%
690%
650%
610%
570%
530%
490%
450%
410%
370%
330%
290%
250%
210%
170%
130%
- -
Hits - - - - - - - - - - - - - - - - - - - -
SP cost
22
22
22
22
22
22
22
22
22
22
22
21
20
19
18
17
16
15
14
13
Cast time - - - - - - - - - - - - - - - - - - - -
Cooldown - - - - - - - - - - - - - - - - - - - -
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Self
Status: Skill increases Frenzy
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Description Cause enemies within range to collide into one another, dealing (810% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (770% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (730% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (690% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (650% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (610% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (570% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (530% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (490% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (450% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (410% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (370% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (330% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (290% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (250% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (210% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (170% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (130% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (90% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
Applied effects
Buffs and stat changes applied by this skill at maximum level (20).

Skill increases Frenzy

Self
Applied change
Applied Buff
Status
Skill increases Frenzy

Frenzy

Ghost ATK increase

Self
Applied change
Dark Atk
+0.00
Formula: Configured client value +0.00
Sync Max Layer
+1
Sync Max Layer
1