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Recognized Spell

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Recognized Spell
Active
Magic
Buff
10 levels
Recognized Spell

Significantly improves caster’s understanding of magic, increasing MPen. by 10% and SP Cost by 15% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs

Skill type
Buff
Target
Friend
Range
0 m
Cast time
0 s
Cast delay
0.30 s
SP cost
30
Available to
Jobs that teach this skill.
0 jobs

No resolved job relation is available.

Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost
30
30
30
30
30
30
30
30
30
30
Cast time
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
Cooldown - - - - - - - - - -
Cast delay
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +20%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +18%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +16%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +14.00%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +12%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +10%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +8%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +6%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +4%
Self
Fire Atk: +0.01
Self
Water Atk: +0.01
Self
Wind Atk: +0.01
Self
Earth Atk: +0.01
Self
Status: Thought Element
Self
M Damage Spike: +2%
Description Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 18% and SP Cost by 27% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 16% and SP Cost by 24% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 14% and SP Cost by 21% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 12% and SP Cost by 18% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 10% and SP Cost by 15% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 8% and SP Cost by 12% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 6% and SP Cost by 9% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 4% and SP Cost by 6% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 2% and SP Cost by 3% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Fire element

Fire Damage up

Self
Applied change
Fire Atk
+0.01
Formula: Configured client value +0.01

Aqua Elemental

Water Damage up

Self
Applied change
Water Atk
+0.01
Formula: Configured client value +0.01

Wind element

Wind Damage up

Self
Applied change
Wind Atk
+0.01
Formula: Configured client value +0.01

Earth element

Earth Damage up

Self
Applied change
Earth Atk
+0.01
Formula: Configured client value +0.01

Thought Element

Thought DMG Increase

Self
Applied change
Applied Buff
Status
Thought Element

Recognized Spell

Increases MPen. and SP Cost

Self
Applied change
M Damage Spike
+20%
Formula: +2% × skill level + 0%