Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex RO Codex ROM Eternal Love
Unofficial site disclaimer

We are not affiliated with or endorsed by Ragnarok M: Eternal Love. All names, logos, assets, and copyrights belong to their respective owners.

Joint Beat

Back to skills
Joint Beat
Active
Magic
Attack
10 levels
Joint Beat

Strikes at the joints of the target, dealing (Atk60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec

Skill type
Attack
Target
Enemy
Range
2 m
Cast delay
1 s
SP cost
12
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
150%
140%
130%
120%
110%
- - - - -
Hits - - - - - - - - - -
SP cost
20
20
18
18
16
16
14
14
12
12
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Enemy
Status: Joint Beat (add negative state)
Self
Status: Skill increases Frenzy
Enemy
Movement Speed: -50% Move Spd Per: -0.50
Enemy
Skill Attack Speed: -0.10 Movement Speed: -30% Skill A S P D: -0.10 Move Spd Per: -0.30
Enemy
Status: Joint Beat (neck injury)
Enemy
Physical Defense: -50% Def Per: -0.50
Enemy
Physical Attack: -25% Physical Defense: -25% Atk Per: -0.25 Def Per: -0.25
Enemy
Skill Attack Speed: -0.25 Skill A S P D: -0.25
Self
Dark Atk: +0.00 Sync Max Layer: +1 Sync Max Layer: 1
Description Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk140%) Dmg. Has a 50% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk130%) Dmg. Has a 45% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk120%) Dmg. Has a 40% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk110%) Dmg. Has a 35% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk100%) Dmg. Has a 30% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk90%) Dmg. Has a 25% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk80%) Dmg. Has a 20% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk70%) Dmg. Has a 15% chance to apply 1 negative status for 10 sec Strikes at the joints of the target, dealing (Atk60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Joint Beat (add negative state)

Enemy
Applied change
Applied Buff
Status
Joint Beat (add negative state)

Skill increases Frenzy

Self
Applied change
Applied Buff
Status
Skill increases Frenzy

Joint Beat (ankle injury)

Decrease moving speed

Enemy
Applied change
Movement Speed
-50%
Move Spd Per
-0.50

Joint Beat (knee injury)

Decrease moving speed and Attack Spd

Enemy
Applied change
Skill Attack Speed
-0.10
Movement Speed
-30%
Skill A S P D
-0.10
Move Spd Per
-0.30

Joint Beat (neck injury)

HP Loss

Enemy
Applied change
Applied Buff
Status
Joint Beat (neck injury)

Joint Beat (shoulder injury)

Decrease Def

Enemy
Applied change
Physical Defense
-50%
Def Per
-0.50

Joint Beat (wrist injury)

Decrease Def, Atk

Enemy
Applied change
Physical Attack
-25%
Physical Defense
-25%
Atk Per
-0.25
Def Per
-0.25

Joint Beat (twist injury)

Decrease Attack Spd

Enemy
Applied change
Skill Attack Speed
-0.25
Skill A S P D
-0.25

Frenzy

Ghost ATK increase

Self
Applied change
Dark Atk
+0.00
Formula: Configured client value +0.00
Sync Max Layer
+1
Sync Max Layer
1