- Max job level
- 372
- Skills
- 83
- Damage bonus
- 0.0%
- Stat efficiency
- 100.0%
- STR
- 75
- INT
- 15
- VIT
- 15
- AGI
- 45
- DEX
- 75
- LUK
- 45
- Required base level
- 120
- Peak level
- 372
Dark Shadow Curse
When using [Strip Accessory] or [Strip Shield], there’s a 7% chance to disable 1 Skill Rune of the target. Lasts 7 seconds. Only 1 Skill Rune can be invalid at the same time
Status Stealing
Dark Night Hunter
When there are Night Shadows, each Night Shadow can provide Shadow Dance a 2% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill
Combo Arrow
Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x53% + [Triangle Shot] x105%)to a single enemy. Bows must be equipped to release this skill
Light and Shadow
Shadow Clone
Shadow Dance moves forward for 2 meters and enters Hidden for 1 second. If you have learned [Light and Shadow], a Night Shadow can be generated.
Synergy
Illusion Storm
Summon crows to attack the designated area, causing DMG (Atk x1800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
1,800.0% · 1 hit
Shadow Sacrifice
Sacrifice the nearest Night Shadow. Form a Crows Shield on your body to absorb DMG equivalent to (Dex + Luk) x60. Lasts 6 seconds. It can't be cast without Night Shadow
Interwoven Light and Shadow
Shadow Dance can exchange positions with the nearest Night Shadow. Cannot be cast without Night Shadow
Death Stealth
Shadow Dance and all Night Shadows appear beside the target, causing DMG ([Back Stab] x105%) to the target. Daggers must be equipped to use this skill.
Dark Night Sinking
During the Dark Night Sinking period, Shadow Dance deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2% of Max HP per second, restores 1 HP for Night per second. Lasts 9 seconds.
Chaotic Night Shadow
When Night Shadow is killed, deals DMG (ATK x200%) to enemies within 4 meters.
Silence Vow
Shadow Dance separates its own Illusion for independent action. The Illusion can't attack or take DMG. If you use this skill again in 7 seconds, the Illusion will disappear, and the real body will transfer where the Illusion was. If the time ends, the Illusion will return to the real body.
Dark Shadow Curse - Duration
Increase the rune lasting time of [Dark Shadow Curse] by 1 seconds.
Combo Arrow - Slow
[Combo Arrow] reduces enemy’s Move Spd by 10%. Lasts 5 seconds. Can be stacked for 3 times.
Combo Arrow - Combo
[Combo Arrow] DMG +4%
Shadow Sacrifice - Resurrection
Restore your Max HP by 3% when Crows Shield disappears.
Death Stealth - Shadow ATK
Every Night Shadow that exists increases the final DMG of [Death Stealth] by 5%
Dark Night Sinking - Spread
[Dark Night Sinking] increases Darkness range by 0.5 meters
Chaotic Night Shadow - Poisonous Shadow
When Night Shadow is killed, there’s a 25% chance poison enemies within 4 meters
Silence Vow - Gale
[Silence Vow] increases Illusion’s Move Spd by 3%
Force Focus
First Aid
Play Dead
Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.
Rest on Site
When the user sits, every 5 sec restores 10% max HP and SP
Might Field
Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot
Protect Party
Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.
Monster Targeting
Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.
Preparation Skill
By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.
Free View
After learning it, You could unlock free view provided by the top right button in the camera to take better photos!
Wide Angle
Expands the zoom range to 24mm. Good for Landscape Photographer!
Close-up Shot
Expands the zoom range to 200mm. Time to get more details~
Advanced Composition
After learning it, You could get different composition for selfie. You will like it!
Poring Selfie Stick
Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!
Rapid Riding
Strong Blade Attack
Deals (Atk110%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
110.0% · 1 hit
Double Attack
When launching auto attacks with daggers, there is a 5% chance to deal double damage
Improve Flee
Permanently increases Flee3 and Move Spd 1%
Hiding
Becomes hiding for 30 sec , and will not be spotted by enemies. Meanwhile Move Spd will be reduced by 80%
Ambush
Deal Dmg equal to 150% Atk to a single enemy; if the skill is released in hiding states, it deals more 100% Dmg and stuns the target for 3 seconds; Katar or daggers must be equipped to release this skill
150.0% · 1 hit
Enchant Poison
Applies poison to the weapon that lasts 30 sec. Auto Attacks has a 3% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Venom Knife
Attacks the target with Venom Knife, dealing (Atk115%) poison Dmg. If the target is poisoned, Deals 100% more damage
115.0% · 1 hit
Detoxify
Remove your and the whole Party's poison status and [Poison Cast] effect.
Plagiarism
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
Enhanced Hiding
Within 3 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid
Double Strafe
Shoot 2 arrows at the same time, deal double Dmg (135% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by10%; bows must be equipped to cast this skill
270.0% · 1 hit
Compulsion Discount
Forcibly receive discount of 3% when buying items from some NPCs
Rob
When attaining raw materials from wild monsters, player has a 2% chance to receive another copy. (invalid for MVP, MIMI monster)
Snatch
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 5%; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
Repeated Firing
auto attack has a 3% chance to automatically launch [Double Strafe] of the same level.
Dagger Proficiency
When using daggers, Atk increases by 6 points, Auto Attack increases by 20 points
Vulture's Eye
Tunnel Drive
Further decrease the penalty of moving speed by 5% in hiding states, permanently increase the Fleevalue by 2%
Back Stab
360.0% · 1 hit
Raid
In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
180.0% · 1 hit
Snatcher
Caster has a 6% to trigger Snatch when launching auto attacks. Permanently increase 2% Zeny when releasing Snatch
Triangle Shot
Shoot 3 arrows at the same time, deal triple Dmg (150% Atk) to a single enemy; bows must be equipped to release this skill
450.0% · 1 hit
Rogue's Nature
Permanently increase 1 points of Dexterity, 1% Attack Spd
Intimidate
Deal Dmg (200% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.
200.0% · 1 hit
State Pursuit
Increase damage dealt by 1.5% to targets under Slowing, Stunning, Darkness effect, and hit by Close Confine
Vanished
Immediately enter hiding state, This state will lasts 5 seconds no matter what damage and anti-hiding skill dealt to the caster, and the damage will decrease by 60% in the duration
Close Confine
Catches one enemy within 3 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 4. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]
Disabling Strike
Deals Dmg (150% Atk) to an enemy, reducing the target's Healing Received by 15% for 5 seconds
150.0% · 1 hit
Strip Accessory
Double Accessory Removal
When [Strip Accessory] is successfully launched, it has a 30% chance to remove accessories on 2 positions, and the basic success rate of [Strip Accessory] will permanently increases by 3%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory
Strip Weapon
When [Strip Accessory] is successfully launched, it has a 30% chance to unload the target's weapons so the target loses all attributes on the weapon's position. The basic success rate of [Strip Accessory] will permanently increases by 3%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory
Strip Shield
Strip Boots
When [Strip Shield] is successfully launched, it has a equal chance to unload the target's shoes so the target loses all attributes on feet The basic success rate of [Strip Shield] will permanently increases by 3%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet
Strip Helm
When [Strip Shield] is successfully launched, it has a equal chance to unload the target's headwear so the target loses all attributes on head. The basic success rate of [Strip Shield] will permanently increases by 3%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet
Strip Armor
When [Strip Shield] is successfully launched, it has a equal chance to unload the target's armor so the target loses all attributes on armor The basic success rate of [Strip Shield] will permanently increases by 3%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet
Magic Trap
Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *4) *330% Neutral Damage each sec and lose 20 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Counter Instinct
With daggers equipped: enemies with dagger or sword equipped deal 2% less damage to you and you deal 2% more damage to them
Covered Shot
When equiping bow: Auto Attacks or skills reduce target’s Critical by 10, HIT by 20 and Move Spd by 5% for 3s
Deadly Infection
Within 12s, increases the user’s resistance to status effects by 4% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
Threaten
Reduces 1 enemy’s Atk and M.Atk by 10%, and their Move Spd by 10% for 5s. Daggers must be equipped to use this skill.
Chaos Panic
Draws a chaotic pattern on the ground. Enemies entering the area have a 25% chance to Fear for 4s. Up to 1 pattern can exist for 15s
Pick’em Off
Manhole
Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 4s. Doesn’t work on MINI or MVP. Trap lasts 15s
Blood Thirst
Mark of Death
Mark 1 enemy, causing it to take 2% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
Shadow Chase
Increases Phy. Dmg by 6% and Atk by 6% while hiding. Doesn’t work while [Enhanced Hiding] is active
Auto Shadow
Within 50 sec, Auto Attack has a 5% chance of automatically triggering the skill obtained from [Plagiarism]