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PhantomDancer avatar
Physical
3
Branch 32
PhantomDancer
Max job level
372
Skills
83
Damage bonus
0.0%
Stat efficiency
100.0%
Job path
Follow this class line and compare available advancement branches.
Base stat profile
Recommended class stat caps from the game client.
STR
75
INT
15
VIT
15
AGI
45
DEX
75
LUK
45
Progression
Requirements, bonuses, and adjacent job changes.
Required base level
120
Peak level
372
Advances from
Skills
Directly learned and carried forward through this job path.
83 total
Dark Shadow Curse

Dark Shadow Curse

Lv. 5

When using [Strip Accessory] or [Strip Shield], there’s a 7% chance to disable 1 Skill Rune of the target. Lasts 7 seconds. Only 1 Skill Rune can be invalid at the same time

Status Stealing

Status Stealing

Magic
Buff
Lv. 5
Dark Night Hunter

Dark Night Hunter

Lv. 5

When there are Night Shadows, each Night Shadow can provide Shadow Dance a 2% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill

Combo Arrow

Combo Arrow

Physical
Attack
Lv. 10

Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x53% + [Triangle Shot] x105%)to a single enemy. Bows must be equipped to release this skill

Light and Shadow

Light and Shadow

Lv. 5
Shadow Clone

Shadow Clone

Magic
Summon Shadow
Lv. 5

Shadow Dance moves forward for 2 meters and enters Hidden for 1 second. If you have learned [Light and Shadow], a Night Shadow can be generated.

Synergy

Synergy

Lv. 10
Illusion Storm

Illusion Storm

Physical
Summon Shadow
Lv. 10

Summon crows to attack the designated area, causing DMG (Atk x1800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.

1,800.0% · 1 hit

Shadow Sacrifice

Shadow Sacrifice

Magic
Sacrifice Shadow
Lv. 5

Sacrifice the nearest Night Shadow. Form a Crows Shield on your body to absorb DMG equivalent to (Dex + Luk) x60. Lasts 6 seconds. It can't be cast without Night Shadow

Interwoven Light and Shadow

Interwoven Light and Shadow

Shift Shadow
Lv. 5

Shadow Dance can exchange positions with the nearest Night Shadow. Cannot be cast without Night Shadow

Death Stealth

Death Stealth

Physical
Shadow Attack
Lv. 10

Shadow Dance and all Night Shadows appear beside the target, causing DMG ([Back Stab] x105%) to the target. Daggers must be equipped to use this skill.

Dark Night Sinking

Dark Night Sinking

Magic
Buff
Lv. 10

During the Dark Night Sinking period, Shadow Dance deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2% of Max HP per second, restores 1 HP for Night per second. Lasts 9 seconds.

Chaotic Night Shadow

Chaotic Night Shadow

Physical
Lv. 5

When Night Shadow is killed, deals DMG (ATK x200%) to enemies within 4 meters.

Silence Vow

Silence Vow

Magic
Ghost
Lv. 5

Shadow Dance separates its own Illusion for independent action. The Illusion can't attack or take DMG. If you use this skill again in 7 seconds, the Illusion will disappear, and the real body will transfer where the Illusion was. If the time ends, the Illusion will return to the real body.

Dark Shadow Curse - Duration

Dark Shadow Curse - Duration

Lv. 5

Increase the rune lasting time of [Dark Shadow Curse] by 1 seconds.

Combo Arrow - Slow

Combo Arrow - Slow

Lv. 3

[Combo Arrow] reduces enemy’s Move Spd by 10%. Lasts 5 seconds. Can be stacked for 3 times.

Combo Arrow - Combo

Combo Arrow - Combo

Lv. 6

[Combo Arrow] DMG +4%

Shadow Sacrifice - Resurrection

Shadow Sacrifice - Resurrection

Lv. 5

Restore your Max HP by 3% when Crows Shield disappears.

Death Stealth - Shadow ATK

Death Stealth - Shadow ATK

Lv. 5

Every Night Shadow that exists increases the final DMG of [Death Stealth] by 5%

Dark Night Sinking - Spread

Dark Night Sinking - Spread

Lv. 4

[Dark Night Sinking] increases Darkness range by 0.5 meters

Chaotic Night Shadow - Poisonous Shadow

Chaotic Night Shadow - Poisonous Shadow

Lv. 4

When Night Shadow is killed, there’s a 25% chance poison enemies within 4 meters

Silence Vow - Gale

Silence Vow - Gale

Lv. 5

[Silence Vow] increases Illusion’s Move Spd by 3%

Force Focus

Force Focus

Lv. 20
Inherited skills
Skills carried forward from earlier jobs in this class path.
60 inherited
First Aid

First Aid

Inherited
Magic
Heal
Lv. 1
Play Dead

Play Dead

Inherited
Fake Dead
Lv. 1

Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.

Rest on Site

Rest on Site

Inherited
Lv. 1

When the user sits, every 5 sec restores 10% max HP and SP

Might Field

Might Field

Inherited
Lv. 1

Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot

Protect Party

Protect Party

Inherited
Lv. 1

Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.

Monster Targeting

Monster Targeting

Inherited
Lv. 1

Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.

Preparation Skill

Preparation Skill

Inherited
Lv. 1

By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.

Free View

Free View

Inherited
Lv. 1

After learning it, You could unlock free view provided by the top right button in the camera to take better photos!

Wide Angle

Wide Angle

Inherited
Lv. 1

Expands the zoom range to 24mm. Good for Landscape Photographer!

Close-up Shot

Close-up Shot

Inherited
Lv. 1

Expands the zoom range to 200mm. Time to get more details~

Advanced Composition

Advanced Composition

Inherited
Lv. 1

After learning it, You could get different composition for selfie. You will like it!

Poring Selfie Stick

Poring Selfie Stick

Inherited
Lv. 1

Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!

Rapid Riding

Rapid Riding

Inherited
Function
Lv. 1
Strong Blade Attack

Strong Blade Attack

Inherited
Physical
Attack
Lv. 10

Deals (Atk110%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

110.0% · 1 hit

Double Attack

Double Attack

Inherited
Lv. 20

When launching auto attacks with daggers, there is a 5% chance to deal double damage

Improve Flee

Improve Flee

Inherited
Lv. 15

Permanently increases Flee3 and Move Spd 1%

Hiding

Hiding

Inherited
Magic
Buff
Lv. 10

Becomes hiding for 30 sec , and will not be spotted by enemies. Meanwhile Move Spd will be reduced by 80%

Ambush

Ambush

Inherited
Physical
Attack
Lv. 10

Deal Dmg equal to 150% Atk to a single enemy; if the skill is released in hiding states, it deals more 100% Dmg and stuns the target for 3 seconds; Katar or daggers must be equipped to release this skill

150.0% · 1 hit

Enchant Poison

Enchant Poison

Inherited
Magic
Buff
Lv. 10

Applies poison to the weapon that lasts 30 sec. Auto Attacks has a 3% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.

Venom Knife

Venom Knife

Inherited
Physical
Attack
Lv. 10

Attacks the target with Venom Knife, dealing (Atk115%) poison Dmg. If the target is poisoned, Deals 100% more damage

115.0% · 1 hit

Detoxify

Detoxify

Inherited
Magic
Buff
Lv. 1

Remove your and the whole Party's poison status and [Poison Cast] effect.

Plagiarism

Plagiarism

Inherited
Copy Skill
Lv. 10

Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)

Enhanced Hiding

Enhanced Hiding

Inherited
Lv. 10

Within 3 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid

Double Strafe

Double Strafe

Inherited
Magic
Attack
Lv. 10

Shoot 2 arrows at the same time, deal double Dmg (135% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by10%; bows must be equipped to cast this skill

270.0% · 1 hit

Compulsion Discount

Compulsion Discount

Inherited
Lv. 5

Forcibly receive discount of 3% when buying items from some NPCs

Rob

Rob

Inherited
Lv. 10

When attaining raw materials from wild monsters, player has a 2% chance to receive another copy. (invalid for MVP, MIMI monster)

Snatch

Snatch

Inherited
Physical
Steal Money
Lv. 10

Rogue has a 5% chance to seal Zeny from monsters, the ratio is 5%; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)

Repeated Firing

Repeated Firing

Inherited
Lv. 3

auto attack has a 3% chance to automatically launch [Double Strafe] of the same level.

Dagger Proficiency

Dagger Proficiency

Inherited
Lv. 20

When using daggers, Atk increases by 6 points, Auto Attack increases by 20 points

Vulture's Eye

Vulture's Eye

Inherited
Lv. 20
Tunnel Drive

Tunnel Drive

Inherited
Lv. 5

Further decrease the penalty of moving speed by 5% in hiding states, permanently increase the Fleevalue by 2%

Back Stab

Back Stab

Inherited
Physical
Attack
Lv. 20

360.0% · 1 hit

Raid

Raid

Inherited
Physical
Attack
Lv. 5

In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

180.0% · 1 hit

Snatcher

Snatcher

Inherited
Lv. 10

Caster has a 6% to trigger Snatch when launching auto attacks. Permanently increase 2% Zeny when releasing Snatch

Triangle Shot

Triangle Shot

Inherited
Magic
Attack
Lv. 20

Shoot 3 arrows at the same time, deal triple Dmg (150% Atk) to a single enemy; bows must be equipped to release this skill

450.0% · 1 hit

Rogue's Nature

Rogue's Nature

Inherited
Lv. 10

Permanently increase 1 points of Dexterity, 1% Attack Spd

Intimidate

Intimidate

Inherited
Physical
Seize
Lv. 10

Deal Dmg (200% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.

200.0% · 1 hit

State Pursuit

State Pursuit

Inherited
Lv. 10

Increase damage dealt by 1.5% to targets under Slowing, Stunning, Darkness effect, and hit by Close Confine

Vanished

Vanished

Inherited
Magic
Buff
Lv. 5

Immediately enter hiding state, This state will lasts 5 seconds no matter what damage and anti-hiding skill dealt to the caster, and the damage will decrease by 60% in the duration

Close Confine

Close Confine

Inherited
Magic
Control
Lv. 5

Catches one enemy within 3 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 4. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]

Disabling Strike

Disabling Strike

Inherited
Physical
Attack
Lv. 5

Deals Dmg (150% Atk) to an enemy, reducing the target's Healing Received by 15% for 5 seconds

150.0% · 1 hit

Strip Accessory

Strip Accessory

Inherited
Magic
Buff
Lv. 6
Double Accessory Removal

Double Accessory Removal

Inherited
Lv. 3

When [Strip Accessory] is successfully launched, it has a 30% chance to remove accessories on 2 positions, and the basic success rate of [Strip Accessory] will permanently increases by 3%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

Strip Weapon

Strip Weapon

Inherited
Lv. 3

When [Strip Accessory] is successfully launched, it has a 30% chance to unload the target's weapons so the target loses all attributes on the weapon's position. The basic success rate of [Strip Accessory] will permanently increases by 3%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

Strip Shield

Strip Shield

Inherited
Magic
Buff
Lv. 6
Strip Boots

Strip Boots

Inherited
Lv. 3

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's shoes so the target loses all attributes on feet The basic success rate of [Strip Shield] will permanently increases by 3%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Strip Helm

Strip Helm

Inherited
Lv. 3

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's headwear so the target loses all attributes on head. The basic success rate of [Strip Shield] will permanently increases by 3%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Strip Armor

Strip Armor

Inherited
Lv. 3

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's armor so the target loses all attributes on armor The basic success rate of [Strip Shield] will permanently increases by 3%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Magic Trap

Magic Trap

Inherited
Magic
Buff
Lv. 15

Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *4) *330% Neutral Damage each sec and lose 20 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Counter Instinct

Counter Instinct

Inherited
Lv. 10

With daggers equipped: enemies with dagger or sword equipped deal 2% less damage to you and you deal 2% more damage to them

Covered Shot

Covered Shot

Inherited
Lv. 10

When equiping bow: Auto Attacks or skills reduce target’s Critical by 10, HIT by 20 and Move Spd by 5% for 3s

Deadly Infection

Deadly Infection

Inherited
Magic
Buff
Lv. 15

Within 12s, increases the user’s resistance to status effects by 4% and reflects any status effects back to the inflicter. But status effects on the user will not be removed

Threaten

Threaten

Inherited
Buff
Lv. 5

Reduces 1 enemy’s Atk and M.Atk by 10%, and their Move Spd by 10% for 5s. Daggers must be equipped to use this skill.

Chaos Panic

Chaos Panic

Inherited
Buff
Lv. 6

Draws a chaotic pattern on the ground. Enemies entering the area have a 25% chance to Fear for 4s. Up to 1 pattern can exist for 15s

Pick’em Off

Pick’em Off

Inherited
Lv. 15
Manhole

Manhole

Inherited
Magic
Buff
Lv. 5

Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 4s. Doesn’t work on MINI or MVP. Trap lasts 15s

Blood Thirst

Blood Thirst

Inherited
Magic
Buff
Lv. 5
Mark of Death

Mark of Death

Inherited
Magic
Buff
Lv. 10

Mark 1 enemy, causing it to take 2% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s

Shadow Chase

Shadow Chase

Inherited
Lv. 5

Increases Phy. Dmg by 6% and Atk by 6% while hiding. Doesn’t work while [Enhanced Hiding] is active

Auto Shadow

Auto Shadow

Inherited
Magic
Buff
Lv. 5

Within 50 sec, Auto Attack has a 5% chance of automatically triggering the skill obtained from [Plagiarism]