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Gentle Touch - Cure
Active
Magic
Buff
10 levels
Gentle Touch - Cure

Using special pressure point techniques, recovers 600 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 8% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.

Skill type
Buff
Target
Friend
Range
7 m
Cast delay
1.50 s
SP cost
24
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost
52
48
44
40
36
32
30
28
26
24
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Description Using special pressure point techniques, recovers 1250 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 65% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1200 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 60% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1150 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 55% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1100 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 50% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1050 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 45% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1000 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 40% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 900 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 32% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 800 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 24% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 700 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 16% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 600 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 8% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Gentle Touch - Cure

Party, Self
Applied change
Remove negative statuses
Random statuses
12
Eligible statuses
Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness

Gentle Touch - Cure

Party, Self
Applied change
H S P Change
Calc Heal
1

Gentle Touch - Reborn

Increase DEF and M.DEF

Self
Applied change
Physical Defense
+20
Formula: Configured client value +20
Physical Defense
+1%
Formula: Configured client value +1%
Magic Defense
+10
Formula: Configured client value +10
Magic Defense
+1%
Formula: Configured client value +1%
Limit Layer
3
Maximum stacks
3