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Applied effects
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Random statuses: 12
Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Physical Defense: +20
Physical Defense: +1%
Magic Defense: +10
Magic Defense: +1%
Limit Layer: 3
Maximum stacks: 3
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Description
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Using special pressure point techniques, recovers 1250 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 65% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 1200 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 60% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 1150 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 55% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 1100 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 50% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 1050 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 45% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 1000 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 40% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 900 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 32% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 800 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 24% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 700 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 16% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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Using special pressure point techniques, recovers 600 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 8% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
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