Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO RO Codex ROM Eternal Love
Unofficial site disclaimer

We are not affiliated with or endorsed by Ragnarok M: Eternal Love. All names, logos, assets, and copyrights belong to their respective owners.

Gentle Touch - Cure

Back to skills
Gentle Touch - Cure
Active
Magic
Buff
10 levels
Gentle Touch - Cure

Using special pressure point techniques, recovers 600 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 8% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.

Skill type
Buff
Target
Friend
Range
7 m
Cast delay
1.50 s
SP cost
24
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost
52
48
44
40
36
32
30
28
26
24
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Party, Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Party, Self
Calc Heal: 1
Self
Physical Defense: +20 Physical Defense: +1% Magic Defense: +10 Magic Defense: +1% Limit Layer: 3 Maximum stacks: 3
Description Using special pressure point techniques, recovers 1250 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 65% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1200 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 60% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1150 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 55% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1100 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 50% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1050 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 45% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 1000 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 40% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 900 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 32% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 800 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 24% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 700 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 16% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb. Using special pressure point techniques, recovers 600 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 8% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Gentle Touch - Cure

Party, Self
Applied change
Remove negative statuses
Random statuses
12
Eligible statuses
Poison, HP Loss, Burning, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness

Gentle Touch - Cure

Party, Self
Applied change
H S P Change
Calc Heal
1

Gentle Touch - Reborn

Increase DEF and M.DEF

Self
Applied change
Physical Defense
+20
Formula: Configured client value +20
Physical Defense
+1%
Formula: Configured client value +1%
Magic Defense
+10
Formula: Configured client value +10
Magic Defense
+1%
Formula: Configured client value +1%
Limit Layer
3
Maximum stacks
3